Games for Lunch: Dead Space

In a nutshell: In space, no one can hear you run out of ammo.
2/24/2009 7:40 PM | 1 Comments | Page 4 of 4

Kyle Orland
Kyle Orland
Status: Ba-GAWK
0:57 I activate the tram and get a video message: Kendra and Hammond are on and headed for the bridge. They're still bickering, too: She's sure we're gonna die; he's being a good soldier and telling her to keep it together and shit.

0:58 I dig the flickering lights and sparks falling from the ceiling in this elevator. The atmosphere is very ... atmospheric.

0:59 I fire at one enemy coming out of an air duct on the wall. He slithers away just as another crawls out from the air duct behind me and attacks. Now that's teamwork! It also makes me wish there was a quick-turn button I could use to flip around quickly.

Would I play this game for more than an hour? Yes.

Why? Crazy, engrossing atmosphere, excellent controls and interface and some truly thrilling horror moments ... in space. The hype was well deserved.

This column is based on a retail copy of the game rented from GameFly.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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Comments

  • MSUSteve
    MSUSteve

    2/27/2009 4:10:37 PM

    The game maintains that high quality throughout. There is some variation in the monsters as well, though they all follow the same messed up corpse theme. Some are big, some are fast, etc. There's enough variety to keep it interesting.

    As for ammo, you'll have plenty. In the beginning you're a little short, but it ceases to be a problem after awhile. You can buy ammo from the store terminals and enemies drop plenty. A cool thing about the drops is that they drop ammo for whatever you're carrying. So you don't get stuck with ammo you don't want. You can carry four weapons and if you're only using two you can just sell the ammo for the other two that you'll find and buy what you want.

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