Games for Lunch: Dead Space
In a nutshell: In space, no one can hear you run out of ammo.
2/24/2009 7:40 PM | 1 Comments | Page 4 of 4
0:57 I activate the tram and get a video message: Kendra and Hammond are on and headed for the bridge. They're still bickering, too: She's sure we're gonna die; he's being a good soldier and telling her to keep it together and shit.
0:58 I dig the flickering lights and sparks falling from the ceiling in this elevator. The atmosphere is very ... atmospheric.
0:59 I fire at one enemy coming out of an air duct on the wall. He slithers away just as another crawls out from the air duct behind me and attacks. Now that's teamwork! It also makes me wish there was a quick-turn button I could use to flip around quickly.
Would I play this game for more than an hour? Yes.
Why? Crazy, engrossing atmosphere, excellent controls and interface and some truly thrilling horror moments ... in space. The hype was well deserved.
This column is based on a retail copy of the game rented from GameFly.
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