Games for Lunch: Dead Space

In a nutshell: In space, no one can hear you run out of ammo.
2/24/2009 7:40 PM | 1 Comments | Page 3 of 4

Kyle Orland
Kyle Orland
Status: Ba-GAWK
0:28 Apparently I can replay all my videos back at any time. I play back the last one as I walk around and shoot another monster. Neat. Makes me feel less lonely.

0:31 Hammond is now like the third person to tell me to shoot the monsters in the limbs instead of the chest. The computerized voice pipes in, too. God, I GET it!

0:32 A malfunctioning door is opening and closing with super-speed. Luckily, I can fire a "Stasis Module" to slow it down for me to go through. That seems like a very handy power, and one that'd be easy to abuse in the real world. Late for work? STASIS MODULE!

0:33 Whenever I come to a fork in the hallway, I can just click the right stick and see where to go. I freakin' LOVE this feature!

0:36 At a repair dock of some sort ... I need to launch these mechanical arms onto a tram car, then slow them down with a stasis field and run to the center to start the process of moving a stuck tram out of a tunnel. This seems very badly designed, both from a real-world and game-puzzle standpoint.

0:40 More often than not, aiming for the limbs on these enemies means actually hitting the air just above their shoulders. This is bad because I run out of ammo just in time for a sort of dog without legs (or, er, skin) to appear and start leaping at me. I find some ammo on the ground, reload, and shoot off one leg. The skinned dog flails around miserably and ineffectively until I shoot the other one off. That's an image I won't soon forget.

0:41 When I run by enemy corpses, they bounce around kind of like empty piñatas. It's as if they have no mass as soon as they die.

0:43 Oh, boy ... four of the monster things attack at once as soon as I leave an elevator shaft. I unload six shots to take out one, but then I have nothing to shoot at the others who quickly overpower me. Next time I need to remember the melee!

0:44 So I just shot the arm off one of these monsters and it went down. When I walked over to examine it for items, it got up and started clawing at me with the other arm. Holy crap, they can play dead?!

0:46 I just used a health pack and the blue bar running down my spine got a little higher. I'm loving the subtlety of the interface here. Also, am I going to be this low on ammo for the entire game? Because that could get kind of annoying.

0:49 To conserve ammo, I've started letting the monsters get real close, so every shot is an easy hit. It's risky, but it works so far.

0:51 I stumble upon a BENCH system, where I can upgrade my Plasma Cutter, RIG or Stasis Module. Um, only one of those is saving my life routinely at the moment, so I upgrade its damage capacity a bit.

0:55 Finally got the plasma board; now I'm taking it back to the tram station, and taking out four more of the monsters on the way. I've gotta say, they're already getting a little tired. I hope the monster design gets more varied.

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Comments

  • MSUSteve
    MSUSteve

    2/27/2009 4:10:37 PM

    The game maintains that high quality throughout. There is some variation in the monsters as well, though they all follow the same messed up corpse theme. Some are big, some are fast, etc. There's enough variety to keep it interesting.

    As for ammo, you'll have plenty. In the beginning you're a little short, but it ceases to be a problem after awhile. You can buy ammo from the store terminals and enemies drop plenty. A cool thing about the drops is that they drop ammo for whatever you're carrying. So you don't get stuck with ammo you don't want. You can carry four weapons and if you're only using two you can just sell the ammo for the other two that you'll find and buy what you want.

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