Games for Lunch: Dead Space
In a nutshell: In space, no one can hear you run out of ammo.
2/24/2009 7:40 PM | 1 Comments | Page 3 of 4
0:28 Apparently I can replay all my videos back at any time. I play back the last one as I walk around and shoot another monster. Neat. Makes me feel less lonely.
0:31 Hammond is now like the third person to tell me to shoot the monsters in the limbs instead of the chest. The computerized voice pipes in, too. God, I GET it!
0:32 A malfunctioning door is opening and closing with super-speed. Luckily, I can fire a "Stasis Module" to slow it down for me to go through. That seems like a very handy power, and one that'd be easy to abuse in the real world. Late for work? STASIS MODULE!
0:33 Whenever I come to a fork in the hallway, I can just click the right stick and see where to go. I freakin' LOVE this feature!
0:36 At a repair dock of some sort ... I need to launch these mechanical arms onto a tram car, then slow them down with a stasis field and run to the center to start the process of moving a stuck tram out of a tunnel. This seems very badly designed, both from a real-world and game-puzzle standpoint.
0:40 More often than not, aiming for the limbs on these enemies means actually hitting the air just above their shoulders. This is bad because I run out of ammo just in time for a sort of dog without legs (or, er, skin) to appear and start leaping at me. I find some ammo on the ground, reload, and shoot off one leg. The skinned dog flails around miserably and ineffectively until I shoot the other one off. That's an image I won't soon forget.
0:41 When I run by enemy corpses, they bounce around kind of like empty piñatas. It's as if they have no mass as soon as they die.
0:43 Oh, boy ... four of the monster things attack at once as soon as I leave an elevator shaft. I unload six shots to take out one, but then I have nothing to shoot at the others who quickly overpower me. Next time I need to remember the melee!
0:44 So I just shot the arm off one of these monsters and it went down. When I walked over to examine it for items, it got up and started clawing at me with the other arm. Holy crap, they can play dead?!
0:46 I just used a health pack and the blue bar running down my spine got a little higher. I'm loving the subtlety of the interface here. Also, am I going to be this low on ammo for the entire game? Because that could get kind of annoying.
0:49 To conserve ammo, I've started letting the monsters get real close, so every shot is an easy hit. It's risky, but it works so far.
0:51 I stumble upon a BENCH system, where I can upgrade my Plasma Cutter, RIG or Stasis Module. Um, only one of those is saving my life routinely at the moment, so I upgrade its damage capacity a bit.
0:55 Finally got the plasma board; now I'm taking it back to the tram station, and taking out four more of the monsters on the way. I've gotta say, they're already getting a little tired. I hope the monster design gets more varied.