Games for Lunch: Dead Space

In a nutshell: In space, no one can hear you run out of ammo.
2/24/2009 7:40 PM | 1 Comments | Page 2 of 4

Kyle Orland
Kyle Orland
Status: Ba-GAWK
0:12 As we reach the Ishimura, the guy who was on my ship asks me to hack the door pad. I'm expecting a BioShock-style mini-game, but instead the door just opens. Well, that was easy!

0:13 A sign on the wall has a lot of happy people from the Concordance Extraction Corporation, beaming at me and saying "Welcome Aboard!" Shades of BioShock and Fallout 3.

0:15 Clicking the right stick shows me a nice, lit path on the ground toward my next objective. Also, clicking RB brings up a translucent map that floats just off to my right as I move. Every game that includes wandering around should have something like this. I hate getting lost in games almost as much as I hate pausing the game to look at the map.

0:16 I go to turn on the security system and get locked in the room I'm in. Through a window, I see the lights go out and an emergency rotating light flicker in the main lobby where the others are. Then I watch as a hideous clawed muscular thing falls from the ceiling and attacks one of their no-name guys from behind. They open fire on the monster and tell me to run out the back door. I do as they say, fleeing from similar monsters falling from the ceiling as I do. I make it to a lift and try to go down, but one of them tries to pry open the elevator doors using its claw-like hands as a jaws of life. The door crushes it. Thrilling! I hope I get some weapons soon.

0:20 Down the elevator now, off to the side is a corpse. On the wall, "Cut off their limbs" is written in blood. Good advice, that. I find a "Plasma Cutter" and practice firing it. It has a nice, satisfying punch to it. The number of bullets left in the chamber is displayed digitally on the gun itself ... nice. I also practice some melee attacks, in case those things get too close.

0:21 Through a locked door, I hear muffled sounds of someone getting mauled. Maybe ... maybe I'll just leave it locked and wait here. Is that OK?

0:22 OK, so I open the door and, sure enough, there's a guy getting mauled. The monster turns his sights to me and leaps, its crab-like claws grasping at me. I fire back reflexively right at the head, killing it just as the door closes. I get 6 plasma energy to partially refill the eight shots I fired. I want my mommy.

0:24 Walking down some smoky corridors now ... I find a health pack and $1,000 in credits. The latter seems ... less useful right now, actually.

0:25 Benson was kind enough to record an audio log telling his shipmates that "they use the vent" to get around the ship. While he was recording this, of course, he got mauled, by the sound of it. Oh well, at least I picked up the message off the ground. Thanks, Benson!

0:26 A video hover-screen pops up with Kendra and Hammond, the two people from the ship. They're shocked I made it this far. They tell me the tram system needs repairing and I'm the only one who can do it, because they're trapped, thanks to the quarantine. So it looks like I need to find a data board somewhere. "You fix the tram, and I'll help you find Nicole," says Hammond. Aw, gee, that's nice. You scratch my back, I help you find your special girl.

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Comments

  • MSUSteve
    MSUSteve

    2/27/2009 4:10:37 PM

    The game maintains that high quality throughout. There is some variation in the monsters as well, though they all follow the same messed up corpse theme. Some are big, some are fast, etc. There's enough variety to keep it interesting.

    As for ammo, you'll have plenty. In the beginning you're a little short, but it ceases to be a problem after awhile. You can buy ammo from the store terminals and enemies drop plenty. A cool thing about the drops is that they drop ammo for whatever you're carrying. So you don't get stuck with ammo you don't want. You can carry four weapons and if you're only using two you can just sell the ammo for the other two that you'll find and buy what you want.

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