Rush, Boom, Turtle: Real-Time Strategy Games, 1989-2009

Real-time strategy games are dead. Long live real-time strategy games.
2/10/2009 6:29 PM | 10 Comments | Page 1 of 2

Tom Chick
Tom Chick
Status: Battle dancing
Real-Time Strategy Games passed away on Jan. 29, 2009 at the age of 20. The genre resided on the personal computer, but occasionally traveled to console systems for business purposes. Its death was brought about by a shift in the market over recent years. It breathed its last when Ensemble posted their goodbye with the four words "good luck, have fun" after a long bout with console game development.

Rush Boom Turtle: Real-Time Strategy Games, 1989--2009
That was then...
RTSes, as they were known by their friends, were born in Japan in 1989 on the Sega Genesis under the name Herzog Zwei. They traveled to the United States, shedding their Japanese heritage and German name to become a thoroughly American institution. After an unlikely success as the sequel to an adventure game based on Frank Herbert's Dune novels (seriously, how did that happen?), they enjoyed an early career as a niche genre in a time when all genres were niche. From there, they ultimately became more successful than flight simulators, but not quite as successful as shooters. Much of their mid-career success was due to Blizzard's Warcraft, which left Real-Time Strategy Games for Massively-Multiplayer Online Games in 2004.

The genre was married many times, briefly to Role-Playing Games (who could forget the whirlwind romance of the Warlords Battlecry games?), sometimes to history (Age of Empires was nothing if not historic and historical), but most often to fantasy and science fiction, which involved a lot of spell powers and tactical fussiness known as "gameplay" or, to later generations, "micromanagement".

There were a few unstable relationships with European designs like Cossacks and others with titles involving World War II battles, and even a dalliance in China called Militarism and one in Brazil called Outlive. We don't talk about those. Suffice it to say, the genre certainly got around. At the height of its popularity, you could even say it was loose. You wouldn't be out of line to call it a cheap hussy.

Rush Boom Turtle: Real-Time Strategy Games, 1989--2009
...this is now.
But after this period of disrepute, Real-Time Strategy Games had recently begun to serve their community in new ways. They will be remembered for the map view in Supreme Commander and the dual maps in Dragonshard; the atmosphere and spectacle in The Lord of the Rings: The Battle for Middle-earth II and Warhammer 40,000: Dawn of War; the bold, imaginative design in Rise of Nations and Rise of Legends; the fun-loving, life-of-the-party Command & Conquer series or the justice finally done World War II in Company of Heroes. The genre's most recent marriage was to Action Games, and the result is a large thriving family left behind.

Real-Time Strategy Games are survived by its oldest son, Empire: Total War, which wants nothing to do with its bratty younger brothers. They include Dawn of War II, EndWar, Multiwinia, Halo Wars, Red Alert 3 and Stormrise -- some of whom may be bastard offspring, but all of whom hope to carry on the family business, which will proceed with simple peon-less economies, matches that take less than 30 minutes, and plenty of tactical mucking around that would make their father roll over in his grave (speaking of which, many of Real-Time Strategy Games' closest friends hope it will claw itself out of the grave with the release of StarCraft II). Services will be held on Ensemble Online, where Age of Empires III still totally rocks.

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Comments

  • TomChick
    Game Trust Member
    TomChick (Game Trust Writer)

    2/18/2009 4:43:04 AM

    @BugMeNot:

    There are various schools of thought about which is the first RTS, but having played both Herzog Zwei and Ancient Art way back in the day, I just can't go with Ancient Art as the first RTS. It certainly had RTS elements, but in terms of establishing conventions that lasted for twenty years, you can't really beat Herzog Zwei.

    A good case could be made for Modem Wars, a Dani Bunten game from the year before Herzog. But I didn't play it, and it was pretty obscure. Plus, I keep forgetting about it. Poor Modem Wars.

    Reply »
  • KHo
    KHo

    2/12/2009 3:45:03 PM

    TomChick - Thanks for the kudos on the phrase. Maybe we should trademark it for Crispy Gamer?

    Reply »
  • BugMeNot
    BugMeNot

    2/12/2009 7:49:58 AM

    You have your birthdate wrong. The Ancient Art of War is frequently regarded as the first real RTS.

    http://en.wikipedia.org/wiki/The_Ancient_Art_of_War

    Reply »
  • SwiftRanger
    SwiftRanger

    2/12/2009 5:57:08 AM

    You're probably losing with the Apothecary because he's bugged since the last patch (something to do with not being able to heal others). :) Try the Mekboy, he's the most enjoyable of them all if you ask me with his teleporting-self"turret"-gameplay style.

    RTSs are certainly going in less traditional directions these days, and the close-up action style (coupled with RPG influences or not) is enjoyable but I'd love to see a bit more massive games à la SupCom or SoaSE.

    The oldskool RTS is clearly only going to survive if it's done well and/or linked to a big name franchise (just look at StarCraft II, C&C3 or Red Alert 3), so people wouldn't notice the surpassed UI antics.

    Btw, the first (and often even the most true) RPG influences in RTSs were present in Warwind (II), Original War and Rival Realms. Battlecry had a thing going for sure but it was far from original when it first came out.

    Reply »
  • TomChick
    Game Trust Member
    TomChick (Game Trust Writer)

    2/11/2009 8:53:25 PM

    KHo, take a look at EndWar. It's a brilliant approach to how to do an RTS on a console system. Plus it's a great RTS, to boot. Also, keep an eye out for Multiwinia on Xbox Live. It's another great approach to how to make an RTS work on a console system.

    Also also, I'm totally going to steal the phrase "controller yoga"! Nice!

    Reply »
  • Crispy Specials

  • wzrd
    wzrd

    2/11/2009 10:41:38 AM

    I admit, I'm going to miss RTSes as the were. Flawed and all, they were made of love.

    /me goes back to play DowII. Matt missed three full 1v1 rounds while posting this. :)

    Reply »
  • KHo
    KHo

    2/11/2009 8:01:59 AM

    RTS', 'real' or otherwise, currently suck on the consoles. Sure, the graphics are great, sure the premise is good, but these really smart people building games can't seem to spend a weekend or two to study a little interface design and come up with something that doesn't require controller yoga to designate a group of units to attack.

    Reply »
  • TomChick
    Game Trust Member
    TomChick (Game Trust Writer)

    2/11/2009 2:08:36 AM

    Kids these days. When I was their age, we didn't have requisition points or a steady stream of free Multiwinians. We had to chop our own wood and mine our own gold. We had to tell the villagers to actually hunt down the water buffaloes and whatnot.

    Reply »
  • CG-Prophet
    Game Trust Member
    CG-Prophet (Game Trust Writer)

    2/11/2009 12:19:13 AM

    At least I still have Warzone 2100.

    Reply »
  • w1ndst0rm
    w1ndst0rm

    2/10/2009 11:00:36 PM

    Nice.

    I am suprised at how many 'gamers' haven't played an RTS. A real RTS I mean.

    Reply »
  • Crispy Specials

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