Games for Lunch: Echochrome

In a nutshell: If M.C. Escher made a videogame.
12/10/2008 1:37 PM | 0 Comments | Page 1 of 3

Kyle Orland
Kyle Orland
Status: a.k.a. The Great Prognosticator
Echochrome
Developer: SCE Japan
Publisher: Sony Computer Entertainment
Release Date: May 1, 2008
Systems: PSP (reviewed), PS3
ESRB Rating: E
Official Web site

0:00 I've been excited about this one ever since I saw a video of its Escher-like worlds at last year's E3. I got a free copy along with the PSP-3000 Sony sent me a few months back (yeah, I know, my life sucks) but haven't gotten around to playing it until now.

0:01 Some credits go by quickly, then a stark white title screen with some wailing/singing in the background. The protagonist walks around some sample levels. "Knock on the door," the game says. Uh ... does that mean press the X button? Because that's what I did.

0:02 The menu options are Freeform, Atelier, Canvas and Etc. Is this menu the first puzzle? Where's "New Game"?

0:03 I choose Etc. and jump into the tutorial. I think I'm gonna need it for this one ... "Welcome to the world of Echochrome," says a soothing ethereal voice. "In this world, special laws apply." The first is "Perspective Traveling," where you can "change the perspective and connect the path." I move the camera with the analog nub as the protagonist walks forward automatically. Two disjointed platforms suddenly connect when they line up on the 2-D plane of the screen. Did that make sense? This is hard to describe with mere words. I'm loving the gentle violin music.

0:05 "Perspective Existence" lets me cover up gaps and make them into walkable platforms. "You may not be able to see it, but there is a path." Similarly, "Perspective Absence" can cover holes and allow safe passage. "Hide the obstruction and it no longer exists." Very philosophical, for a puzzle game.

0:06 Finally, "Perspective Jump" lets me swing the platform under a jumping guy to catch him. Now I'm into my first real puzzle. "Use the five mysterious laws and create a path." The music sounds like a wailing cat ... in a good way!

0:09 I'm a little slow, often lining up the camera only after the little guy has passed by. Still, I get through without too much trouble. My biggest concern is how I have to cover up those gaps precisely, or else the guy will turn around.

0:11 "It's time to enter the world of Echochrome ... find the way." I've gone into Freeform mode to "play random levels." The first one is a series of islands with jump pads on high pedestals in the middle.

0:13 OK, it took me way too long to figure out how to get off the islands by precisely lining up a jump pad using "Perspective Traveling." Once I'm jumping, though, I find it impossible to tell where I'm going to land. I just rotate randomly and hope for the best. Usually I hit another jump pad. It's like popcorn!

0:15 I'm a huge fan of the newly revealed "snap" button, which lines up the platforms perfectly and reveals paths I would have never seen myself.

0:19 After way too much guess-and-turn testing, I manage to reach the three visible "goal" silhouettes without using a jump plate once. But then a fourth silhouette appears, higher up. I think I might need to use a jump to get there, huh?

« Prev  1  2  3  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
Xbox 360 | PS3 | Wii | PSP | DS | PC
Crispy Gamer Buyers' Guides

Crispy Gamer
Buyer's Guides


From essential games to must-have accessories, the Game Trust tells you what you need to know about your new gaming system.

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time