Press Pass: Going Indie

Is the game press paying enough attention to obscure games from independent developers? Press Pass investigates.
11/24/2008 8:42 PM | 8 Comments | Page 1 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
Imagine that you've got the best game idea in the history of game ideas. You don't work at a major videogame publisher, but you do have a modicum of programming and artistic skill, so you set yourself to many long nights of work in order to get your vision out of your head and into an executable file. Finally, after months of toil, you're ready to share your wholly original, accessible and eminently playable creation with the world. You upload your creation to some free Web space and ... despair as a grand total of 10 people download it in your first month. Hey, at least your mom said she liked it.

Independent games -- generally, games released without the support of a major publisher -- can't rely on major marketing campaigns or months of hype to generate interest. For these games, the challenge of convincing people to download a demo or buy a copy only comes after the challenge of simply making people aware of your game's existence. This is where the videogame press can help, turning readers on to the best under-hyped indie gems. So, how well is the press performing this vital function? Well, it depends on whom you ask.

Uplink
Introversion's hacking game Uplink was rescued from obscurity by almost evangelical press coverage.
"A passionate games journalist who loves your work will get you more coverage than an entire PR department," said Kieron Gillen, one of four people behind indie-friendly PC gaming site Rock Paper Shotgun, in a 2005 essay on the vagaries of marketing indie games. And Gillen should know -- as the essay details, his review of Uplink for the UK's PC Gamer helped pull the game out of obscurity and push it towards a modicum of success. Seven years after Uplink's release, though, the indie game coverage is in a very different place. "I wonder if it's in a transitional phase," Gillen says in an interview with Press Pass. "We're still trying to work out what we want indie games to be -- [and by "we" I mean] everyone: readers, journalists and developers."

Gillen is particularly concerned that some outlets are reluctant to cover indie games because the readers themselves haven't shown much interest. "It seems that all the major Web sites are going through a belt-tightening phase ... I'm worried that people running Web sites want to maximize their money into page impressions. And if spending the money on an indie review will get less page impressions than spending it on a feature comparing the frame rate of an Xbox 360 and a PlayStation 3 game, they're going to spend it on the latter."

The Spirit Engine 2
GameTunnel's Russell Carroll says The Spirit Engine 2 is one of the best indie games you've probably never heard of.
Indeed, the difficulty in getting readers to care about under-hyped indie games is enough to make even committed indie boosters despair. "To be honest, I've come to the conclusion that the lack of [indie game] coverage is due to a lack of interest," says Russell Carroll, editor-in-chief of major indie games portal Game Tunnel. "If you watch posts on popular game sites like Joystiq and Kotaku, there are a lot fewer comments on the posts about indie games than on the ones about just about anything else. That's really disappointing to me, and shows just how big of a marketing problem indies have."

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Comments

  • The_Skipper
    The_Skipper

    11/27/2008 9:50:37 AM

    Can someone better define Indie game for me? Are there a lot of Indie games out there? Are they mostly free games or are they for sale but just don't get shelf space at Best Buy and Gamestop?

    Reply »
  • garion333
    garion333

    11/27/2008 7:57:19 AM

    The end of my comment was supposed to be "imho". Anyway.

    Reply »
  • garion333
    garion333

    11/26/2008 7:40:09 PM

    "'I think independent games are "in vogue" right now, which can be great for indies, and that does mean that in some cases, they get covered a lot more,' says Carless."

    I agree, but in my opinion it's only the most mainstream indie games that get pushed. Sure Jason Rohrer is getting some love, but he's really pushing the genre, which a game like The Spirit Engine 2, as good as it is, isn't.

    World of Goo and Braid look better than The Spirit Engine and as such probably get more coverage, i

    Reply »
  • TroyGoodfellow
    TroyGoodfellow

    11/26/2008 2:59:37 PM

    Indie gamers exist and do seek out reviews, so a coverage can increase traffic. But the indie community is so huge - RPGs/adventures, wargames, casual games, political games - that it's very difficult to know what's out there unless you dedicate a good portion of time to it.

    Gillen notes in his article that indie game makers need to seek out coverage, and that's part of the problem. A lot of writers would be happy to talk about a good game of any size, if only someone would tell them.

    Reply »
  • RyanKuo

    11/25/2008 5:31:15 PM

    I'm a big Game Tunnel fan. That site has put me onto all kinds of great games -- Darwinia, Weird Worlds, etc. etc.

    Reply »
  • JasonMcMaster

    11/25/2008 4:10:45 PM

    A while back I wrote for a site that covered indie games but it seems to be gone now. Was called DIY games. Shame, was a fun place.

    Reply »
  • ecavalli
    ecavalli

    11/25/2008 5:09:29 AM

    From my point of view it's a matter of user-interest. The average gamer (let alone the average person with a passing interest in games) couldn't give less of a fuck about what Jonathan Blow is doing, even after I explain over and over again why Braid is amazing and a must-buy, but they'll spend 100 comments telling me that World of Warcraft sucks in a review of its latest expansion. Those same people generate a site's cash, and thus determine its content.

    Reply »
  • CG-Prophet

    11/25/2008 12:18:11 AM

    Great PressPass. There are some great indie games out that deserve better coverage than they are getting.

    Reply »

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