Press Pass: Going Indie

Is the game press paying enough attention to obscure games from independent developers? Press Pass investigates.
11/24/2008 8:42 PM | 8 Comments | Page 3 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
Multiwinia
Publisher Introversion is worried that a dearth of reviews is hurting its latest release, Multiwinia.
The good news for these publishers is that many journalists seem to have a vested interest in really pulling for the little guy. "I think independent games are 'in vogue' right now, which can be great for indies, and that does mean that in some cases, they get covered a lot more," says Carless "When I think about the indie game coverage which is most important ... to a certain extent, they are creating a community and evangelizing to it, rather than, say, telling someone what score out of 10 that they gave a game."

Or, as Gillen put it in his 2005 message to indie developers, "We're on your side. Generally speaking. ... Everyone likes an underdog, and games journalists more than most. ... You're an indie developer. Don't be afraid to play it up or underestimate how, as the rest of the industry marches toward kerzillion dollar budgets, that makes you attractive to the press. You represent the ideal of why we want to write about games in the first place."
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Comments

  • The_Skipper
    The_Skipper

    11/27/2008 9:50:37 AM

    Can someone better define Indie game for me? Are there a lot of Indie games out there? Are they mostly free games or are they for sale but just don't get shelf space at Best Buy and Gamestop?

    Reply »
  • garion333
    garion333

    11/27/2008 7:57:19 AM

    The end of my comment was supposed to be "imho". Anyway.

    Reply »
  • garion333
    garion333

    11/26/2008 7:40:09 PM

    "'I think independent games are "in vogue" right now, which can be great for indies, and that does mean that in some cases, they get covered a lot more,' says Carless."

    I agree, but in my opinion it's only the most mainstream indie games that get pushed. Sure Jason Rohrer is getting some love, but he's really pushing the genre, which a game like The Spirit Engine 2, as good as it is, isn't.

    World of Goo and Braid look better than The Spirit Engine and as such probably get more coverage, i

    Reply »
  • TroyGoodfellow
    TroyGoodfellow

    11/26/2008 2:59:37 PM

    Indie gamers exist and do seek out reviews, so a coverage can increase traffic. But the indie community is so huge - RPGs/adventures, wargames, casual games, political games - that it's very difficult to know what's out there unless you dedicate a good portion of time to it.

    Gillen notes in his article that indie game makers need to seek out coverage, and that's part of the problem. A lot of writers would be happy to talk about a good game of any size, if only someone would tell them.

    Reply »
  • RyanKuo

    11/25/2008 5:31:15 PM

    I'm a big Game Tunnel fan. That site has put me onto all kinds of great games -- Darwinia, Weird Worlds, etc. etc.

    Reply »
  • JasonMcMaster

    11/25/2008 4:10:45 PM

    A while back I wrote for a site that covered indie games but it seems to be gone now. Was called DIY games. Shame, was a fun place.

    Reply »
  • ecavalli
    ecavalli

    11/25/2008 5:09:29 AM

    From my point of view it's a matter of user-interest. The average gamer (let alone the average person with a passing interest in games) couldn't give less of a fuck about what Jonathan Blow is doing, even after I explain over and over again why Braid is amazing and a must-buy, but they'll spend 100 comments telling me that World of Warcraft sucks in a review of its latest expansion. Those same people generate a site's cash, and thus determine its content.

    Reply »
  • CG-Prophet

    11/25/2008 12:18:11 AM

    Great PressPass. There are some great indie games out that deserve better coverage than they are getting.

    Reply »

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