Press Pass: Going Indie

Is the game press paying enough attention to obscure games from independent developers? Press Pass investigates.
11/24/2008 8:42 PM | 8 Comments | Page 2 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
Carroll sees a distressing level of groupthink around which games get coverage and attention. "There is definitely a lot of peer pressure, for lack of a better phrase, to like the same types of games that everyone else likes in order to be a 'gamer,'" he says. "I like to think that the press is nobly above that, but that's really not the case. ... At best, when indie games are talked about on game news sites, there is a cautious tone, as if the writer isn't quite sure how the audience is going to react. Typically the writer approaches the task as though they are trying to convince you of something."

Braid
Indie games like Braid have gotten glowing blanket coverage, but what other indie gems are being ignored?
Of course, there are exceptions. Indie games like Braid, Everyday Shooter and World of Goo, to name but a few, have broken out of obscurity thanks largely to glowing coverage from the press. These success stories, though, can help obscure how shallow the indie coverage is on most sites. "In the last half year I've seen people give a lot of attention to a few [indie] games, but less so to the second tier," Gillen says. Game Tunnel's Carroll agrees, calling out most sites' coverage for inconsistency. "Some games, like Audiosurf, get noticed; others, like The Spirit Engine 2, don't. ... Lots of sites will cover indie games with a few great articles in a month and then not mention anything for months."

Then again, it's somewhat understandable that many larger sites aren't putting indie games at the top of their coverage plans. "Indie games are sometimes indie because they are actually not that ... mainstream," says Simon Carless, publisher of Gamasutra and Game Developer Magazine, and chairman of the Independent Games Festival. "So it's natural that some big sites, especially sites that review games, might not be covering them as a first choice."

But this sort of reluctance to cover indie games has a huge effect on the publishers themselves. "The only way for most gamers to hear about Introversion games and to understand the premise of our games is to read reviews of them..." wrote Introversion's Chris Delay in a recent forum post. "We've heard disturbing rumours from more than one source that major games websites are now cutting back on the number of games they review -- and it's [indie] games like Multiwinia that are getting dropped because there will always be hundreds of bigger games. If this is true and is widespread (as we are starting to believe), it has grave repercussions for all indie developers who rely on press reviews as their primary form of publicity."

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Comments

  • The_Skipper
    The_Skipper

    11/27/2008 9:50:37 AM

    Can someone better define Indie game for me? Are there a lot of Indie games out there? Are they mostly free games or are they for sale but just don't get shelf space at Best Buy and Gamestop?

    Reply »
  • garion333
    garion333

    11/27/2008 7:57:19 AM

    The end of my comment was supposed to be "imho". Anyway.

    Reply »
  • garion333
    garion333

    11/26/2008 7:40:09 PM

    "'I think independent games are "in vogue" right now, which can be great for indies, and that does mean that in some cases, they get covered a lot more,' says Carless."

    I agree, but in my opinion it's only the most mainstream indie games that get pushed. Sure Jason Rohrer is getting some love, but he's really pushing the genre, which a game like The Spirit Engine 2, as good as it is, isn't.

    World of Goo and Braid look better than The Spirit Engine and as such probably get more coverage, i

    Reply »
  • TroyGoodfellow
    TroyGoodfellow

    11/26/2008 2:59:37 PM

    Indie gamers exist and do seek out reviews, so a coverage can increase traffic. But the indie community is so huge - RPGs/adventures, wargames, casual games, political games - that it's very difficult to know what's out there unless you dedicate a good portion of time to it.

    Gillen notes in his article that indie game makers need to seek out coverage, and that's part of the problem. A lot of writers would be happy to talk about a good game of any size, if only someone would tell them.

    Reply »
  • RyanKuo

    11/25/2008 5:31:15 PM

    I'm a big Game Tunnel fan. That site has put me onto all kinds of great games -- Darwinia, Weird Worlds, etc. etc.

    Reply »
  • JasonMcMaster

    11/25/2008 4:10:45 PM

    A while back I wrote for a site that covered indie games but it seems to be gone now. Was called DIY games. Shame, was a fun place.

    Reply »
  • ecavalli
    ecavalli

    11/25/2008 5:09:29 AM

    From my point of view it's a matter of user-interest. The average gamer (let alone the average person with a passing interest in games) couldn't give less of a fuck about what Jonathan Blow is doing, even after I explain over and over again why Braid is amazing and a must-buy, but they'll spend 100 comments telling me that World of Warcraft sucks in a review of its latest expansion. Those same people generate a site's cash, and thus determine its content.

    Reply »
  • CG-Prophet

    11/25/2008 12:18:11 AM

    Great PressPass. There are some great indie games out that deserve better coverage than they are getting.

    Reply »

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