Games for Lunch: Call of Duty: World at War
In a nutshell: All the fun of World War II, now with more grenades!
11/11/2008 6:38 PM | 0 Comments | Page 3 of 3
0:44 I have some trouble calling in the necessary airstrike. No one told me I have to look at what I'm targeting! Meanwhile, KABOOM!
0:45 "Rocket strikes can now be used on the enemy at will." Um, OK, let's do that as much as possible, then! I follow a tank behind the treeline and get taken out by what must be a headshot.
0:47 Grenade.
0:48 Grenade.
0:49 I send in an air strike, but it misses the target. Headshot.
0:50 Headshot.
0:51 I take out a bunch of enemies with a well-targeted airstrike this time. Then get taken down by a bunkered turret.
0:52 I finally figure out that I'm supposed to take out the bunker with the airstrike. A big explosion sends everything flying. The remnants are easy to mop up.
0:53 A dude just lunged at me with a bayonet. I have to stab him in the neck before he can stab me. I get 10 Gamerscore points for the "Close Shave" Achievement.
0:55 I am a lean, mean, grenade-avoiding machine!
0:56 An enemy is climbing a tree for a better shooting perch. I take him down as he clambers and he falls gruesomely.
0:57 An ambush from the tall grass! I get hit in the back with what's apparently a deadly blow.
0:59 Another bunker attack. Despite two airstrikes, a headshot does me in.
Would I play this game for more than an hour? Not right now.
Why? It's well-made and thrilling at points, but with
Fallout 3,
Gears 2,
Resistance 2 and the
Killzone 2 beta on my shelf, I'm getting sick of shooting things.
This column is based on a retail copy of the game purchased by Crispy Gamer.
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