Games for Lunch: Call of Duty: World at War

In a nutshell: All the fun of World War II, now with more grenades!
11/11/2008 6:38 PM | 0 Comments | Page 3 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
0:44 I have some trouble calling in the necessary airstrike. No one told me I have to look at what I'm targeting! Meanwhile, KABOOM!

0:45 "Rocket strikes can now be used on the enemy at will." Um, OK, let's do that as much as possible, then! I follow a tank behind the treeline and get taken out by what must be a headshot.

0:47 Grenade.

0:48 Grenade.

0:49 I send in an air strike, but it misses the target. Headshot.

0:50 Headshot.

0:51 I take out a bunch of enemies with a well-targeted airstrike this time. Then get taken down by a bunkered turret.

0:52 I finally figure out that I'm supposed to take out the bunker with the airstrike. A big explosion sends everything flying. The remnants are easy to mop up.

0:53 A dude just lunged at me with a bayonet. I have to stab him in the neck before he can stab me. I get 10 Gamerscore points for the "Close Shave" Achievement.

0:55 I am a lean, mean, grenade-avoiding machine!

0:56 An enemy is climbing a tree for a better shooting perch. I take him down as he clambers and he falls gruesomely.

0:57 An ambush from the tall grass! I get hit in the back with what's apparently a deadly blow.

0:59 Another bunker attack. Despite two airstrikes, a headshot does me in.

Would I play this game for more than an hour? Not right now.

Why? It's well-made and thrilling at points, but with Fallout 3, Gears 2, Resistance 2 and the Killzone 2 beta on my shelf, I'm getting sick of shooting things.

This column is based on a retail copy of the game purchased by Crispy Gamer.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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