Dissenting Opinion: LittleBigPlanet

Forget what was promised; explore the beauty of what was delivered.
10/30/2008 6:54 PM | 6 Comments | Page 1 of 3

Russ Fischer
Russ Fischer
Status: Metal!
Oh, Jones, what have you done? Didn't you see the beta tag come off the site? I'm sure you read the press release this week; we're big-time now! But you had to go 'round the back of Media Molecule and slash their tires. (Sorry, UK folks, tyres.) LittleBigPlanet rates a "Fry It"? Jones and I usually agree (on the subjects of beer, whiskey and Far Cry 2, for example), but this time? Can't do it.

Dissenting Opinion: LittleBigPlanet
Sure, some of the content is insufferably cute.
Game writers generate hype, perpetuate and reinforce it, and then -- when it comes time to write the review -- the time comes to divorce it. In the case of LittleBigPlanet, some of the divorce proceedings were bound to turn ugly. Sony would love a killer app for the PlayStation 3, and a visually distinctive game like this one is almost destined to fill that role (on company spreadsheets, at least). They've pushed the game and we've joined in. But it doesn't have to be the Next Big Thing, and it isn't. Yet this is still a beautiful, striking and ingenious piece of work.

When I first fired up the demo and finally the retail version (that is, the pre-recall retail edition), none of the hype mattered. I didn't see LittleBigPlanet through the prism of game-changers or even as a Mario clone (despite the reference I'll make in the next paragraph -- that's review foreshadowing!), though I do dig fellow Game Truster Scott Alexander's "Pixar Mario" nickname. I saw only an idiosyncratic little platformer with a personality unlike anything else on the shelf.

Dissenting Opinion: LittleBigPlanet
At the end of every level you'll be judged on performance, but don't worry about it. Only a formality.
I don't want to do a point-by-point refutation of Jones' review, even though he and I disagree on most every aspect. I'll hit a couple of quick points and then move on to the big stuff. For instance, I can't agree with his estimation of the difficulty level. Certain levels are challenging, but not unjustly so. User-created content will eventually be cruel, certainly -- when you meld The Sims and Mario, designers are naturally going to lock other players into deathtraps. But the Media Molecule crew isn't guilty of doing so; frustration never entered into the equation for me.

Perhaps the difficulty seems high because Sackboy doesn't move with digital precision. The little stuffed kid has a tendency to conserve momentum, yes, and to bounce around a bit. But the Prince of Persia once liked to take a couple extra steps after I told him to stop, too. I got used to the way he moved, and once I understood Sackboy's mobile inclinations, the controls clicked. No problem; they even feel appropriate, given the handmade aesthetic.

But perhaps the chasm between Jones' opinion and my own was created by expectation of a different sort. There's no motivation for any of this, no overriding goal à la "save the Princess," is the core of his argument against LittleBigPlanet. In response to which I have to wonder, why would anyone want one?

Dissenting Opinion: LittleBigPlanet
What the hell is this thing? I don't know. I love that I don't know.
I do love story in games. I like being taken for a ride that has a specific destination. But I thought about this a bit while reviewing the latest Golden Axe game. Why did I play the original? It wasn't for the story. I played just to play it; I played for the simple entertainment the experience offered. If you wanted to put a tag on it, you could say it was all about Seeing What Happens Next. What's the next monster, the next background, the next boss? Without any narrative overhead, those could have been anything. Golden Axe could have shot its three characters into space and I wouldn't have blinked -- I would have loved it, actually -- as long as I was entertained.

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Comments

  • Heavenfall
    Heavenfall

    11/4/2008 2:55:07 AM

    :) But LBP gives you the things you need to make a darn good level. If you can. The main focus of the game was never the single player mode, was it? I feel the game delivers on what was promised and lets me be creative and create whatever i can. Maybe thats not for everyone, but for me it was tons of fun making that first level and getting everything to work as planned (well almost everything).

    Reply »
  • RyanKuo

    11/3/2008 4:57:11 PM

    I think BioShock taught us all that having all the tools you need to make the world that you want only leads to psychosis and/or disembowelment.

    Reply »
  • CG-Gabe

    11/3/2008 12:11:09 PM

    Heavenfall sounds a little like an open source zeolot. "Bugs? You have the source...fix it yourself!"

    Reply »
  • Heavenfall
    Heavenfall

    11/3/2008 4:27:09 AM

    Lack of plot? How about making your own level with a plot in it? or even better, how about making part 1, part 2, part 3, part 4 and so on of your level and have a plot continue over all those parts. Like a big adventure for the sackboy or space exploration or whatever you like.
    If you want a plot in LBP then make one. Or play the levels from other people that have made a good plot. This game gives you all the tools you need to make what you want.
    Maybe its a lack of imagination and not plot

    Reply »
  • Chasmang
    Chasmang

    11/2/2008 1:38:41 PM

    Russ: I haven't played much of Little Big Planet, but I think you're missing the point Scott was trying to make about having some type of plot motivation.

    Mario never had anything more than a half-assed plot in his platformers, but we still had motivation. Save the princess. It's simple and overdone to hell, but it's something.

    In a game with as much style as LBP, it just feels weird that there's nothing there behind the gameplay. It just feel a little empty.

    Reply »
  • EvanNarcisse

    10/31/2008 12:31:54 AM

    This was great, Russ. I think you both presented your points well, but I feel a little closer to you when it comes down to. Once the Retail Deluge ends and you make your level, I'll play it.

    Reply »

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