Games for Lunch: Fallout 3
In a nutshell: Growing up in a post-nuclear family.
10/28/2008 5:26 PM | 2 Comments | Page 4 of 4
0:47 Jonas takes a picture of me and dad and the flash fades the screen to white again. "As far as I can tell, you're a normal 16-year-old boy, so yes, you do have to go take your G.O.A.T. exam," says a remonstrative Dad. That's the Generalized Occupational Aptitude Test, of course. Dad looks distinctly older than he did at the party.
0:50 Dad gives a moving soliloquy on life in the Vault, how it's imperfect but better than the world outside. The timing and pitch on this vocal delivery is near-perfect, and the writing ain't bad either. I'm genuinely touched when he talks about my dear departed mom.
0:51 "Quest Added: FUTURE IMPERFECT!" Seems a bit ominous.
0:52 An errant tap of R2 gives me the option of punching a visiting Jonas in the back of the head. I'm curious as to what would happen...
0:53 Jonas totally ignores my punches. He doesn't even wobble ... he just keeps walking to where he was going. What a gyp!
0:54 On the way to the G.O.A.T., I run into the leather-jacket-clad party bullies, who are giving Amata a hard time because she's the Overseer's daughter and "thinks she's better than us."
0:55 I decide to defend Amata's honor, out of a desire to try out the fighting controls more than anything else.
0:57 Despite being outnumbered three-to-one, my fists win the day, thanks mainly to some useful V.A.T.S. targeting of one bully's fat head. "You're not worth our time anyway," say the fleeing tough guys. Amata: "Thanks for getting rid of them. Assholes." Ooh, casual cursing. Be still, my heart.
0:59 On to the G.O.A.T. classroom. I whine to the teacher and, surprisingly, he offers to just up and give me the results I want without my taking the test. He just needs to know what I'm interested in. My choices are: computers, BB guns, blowing stuff up, or "Mr. B, if I told you what my interests are, you'd have me locked up." That last one sounds amusing.
1:00 For my flippant answer, I get assigned skills in lock-picking, melee weapons and sneaking. Of course, I seem to be able to change these skills whenever I want, so the whole test seems kind of pointless.
Would I play this game for more than an hour? Yes.
Why? They've started to build a pretty believable world here, with some interestingly rich characters and dialogue. If the larger-scale combat holds up, this could be a keeper.
This column is based on a retail copy of the game provided by the publisher.
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