Rush, Boom, Turtle: The Game So Nice They Made It Thrice

The story of StarCraft IIa, StarCraft IIb and StarCraft IIc
10/24/2008 5:10 PM | 4 Comments | Page 1 of 3

Tom Chick
Tom Chick
Status: Battle dancing
Of course, the big news this week in real-time strategy games is the Multiwinia patch that nerfed ant hives. But since everyone's already talked that issue out, I thought I'd focus on something you might not have heard about. Did you know that StarCraft II is being split into three games? Blizzard quietly announced this during the hullabaloo about some World of Warcraft expansion.

Now your first reaction might be to get worked up into a snit because you're going to have to buy three games instead of one. Perhaps your concern might be financial, you parsimonious bastard. You doubt Blizzard can deliver $150 worth of entertainment over the three-plus years it will take to get all three games out the door? Just consider that over the course of those three years, you'll be paying less than the cost of a single year of World of Warcraft. How's that for value?

Rush Boom Turtle: StarCraft II
Here we see characters struggling with themes of redemption.
Or maybe your concern is one of a lack of content. Instead of three full games, will Blizzard instead make three one-third games? Moot point, you greedy bastard, since one-third of a Blizzard game is usually three times the game of a non-Blizzard game, right? In fact, consider yourself lucky that by that metric, Blizzard's games don't cost $450. (Can someone check my math on that?)

Then there's the issue of splitting up the multiplayer community among haves and have-nots. Maybe you've tried finding an online game of Age of Empires III that'll let you use your city from the WarChiefs expansion. I feel your pain. But if this is your concern, I have to question your commitment to StarCraft. Any RTS fan worth his salt will buy all three.

But then there's the concern about why Blizzard is doing this, and here's where I simply can't defend the decision. According to Blizzard, it's not a business decision. According to Blizzard, it's a matter of being able to do justice to the single-player campaign, which is big. Way big. Too big for a single game. Epic big. In fact, it's so big, they haven't even started working on the non-Terran parts of the campaign.

Rush Boom Turtle: StarCraft II1
This is the "hero's journey" of mythology, as popularized by Joseph Campbell.
Blizzard would have you think it's no longer content to simply offer incredibly polished and derivative games, and now it wants to jump on the narrative bandwagon with BioShock, Lord of the Rings Online, Grand Theft Auto IV, Braid, Call of Duty and Portal. Like Miramax chasing Oscars, maybe Blizzard wants someone to look at its games and go, "Now that's some great storytelling!"

But with an RTS? There are only a handful of types of missions in a real-time strategy game, and the stories they tell are pretty much the same. It goes like this: "So I harvested some stuff, then I built a base, then I killed all the scripted AI dudes." Sometimes you have to play a commando mission without base building, which goes like this: "I killed all the scripted AI dudes." The better RTSes tell the same story minus the word "scripted."

« Prev  1  2  3  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • Switchbreak
    Switchbreak

    10/28/2008 12:44:23 PM

    I think StarCraft 1 told its story really well in gameplay as well as in the cutscenes. Sure, each campaign had a few missions that were there for gameplay and just had filler plot supporting them, but a lot of the big character moments were told in-mission as well. Kerrigan being betrayed and kidnapped just as you, the player, are panicking and being overwhelmed by the gigantic Zerg swarm was a brilliant moment, for example.

    Reply »
  • RyanKuo

    10/27/2008 11:03:08 AM

    I want to believe that RTSs can have significant narrative woven into the gameplay -- but as Tom says, the fact that you're mentally solving puzzles the whole time is much more important than the narrative you see playing out. I wonder if streamlining/simplifying the RTS model would help make the narrative more prominent. One parallel would be the transition from System Shock 2 (some heavy inventory management, RPG-type stats) to BioShock (same elements, but in a more straightforward FPS model).

    Reply »
  • CaptainHomeless

    10/27/2008 12:28:04 AM

    The problem: I hate RTS games. I hate the gameplay, finding it tedious and uninteresting. But I *love* Starcraft's story -- which is why I've cheated my way through the game multiple times. So now I'm stuck paying $150 to see the sequel, when I don't actually care about the game behind it. Comparing it to WoW is disingenuous, since Wow's appeal is its social aspects and OCD gameplay, not its story. If you've been waiting a decade for SC2, it's reasonable to be frustrated.

    Reply »
  • SwiftRanger
    SwiftRanger

    10/25/2008 9:43:50 AM

    Care to tell us which last RTS was 'good' then? :) Blizzard has a lot to prove after the SCII split idd but the BlizzCon panel showed some promise and not only because a branching star map popped up on the screen, it seems that at least now they have the guts to look past multiplayer balance and units. Even then though, just choosing missions is simple when real choices and consequences can be applied in other ways in missions, War Wind II and Original War being big examples of that.

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

You can win $500! Check out the
Chicken Out Contest & Sweepstakes

Logged Out

Join the Discussion!
Log In or
Sign Up Now

Log In | Reg
Xbox 360 | PS3 | Wii | PSP | DS | PC
Enter the Chicken Out Contest and Sweepstakes

The Chicken Out
Contest & Sweeps


Submit your chicken avatars for a chance to win $500, plus learn how to enter for daily prizes of a bucket of chicken or a Crispy Gamer T-shirt
Check It Out.

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time