Rush, Boom, Turtle: The Game So Nice They Made It Thrice
The story of StarCraft IIa, StarCraft IIb and StarCraft IIc
10/24/2008 5:10 PM | 4 Comments | Page 3 of 3
My more significant concern about
StarCraft II is that the company hasn't made an RTS in a very long time. The last studio to try to recapture its former glory as an RTS luminary was Gas Powered Games, who completely understood the appeal of
Total Annihilation and captured it beautifully, but long after the genre had moved forward. Whatever happens with
StarCraft II, I just hope Blizzard is willing to learn from the guys who have been making RTSes over the last 10 years. Because these days, a good RTS takes a lot more than a long, drawn-out branching campaign, no matter how many separate games it takes.
Unit of the Week

The left side of this is the Unit of the Week.
The Unit of the Week is one-third of a Terran Battlecruiser. I'm selecting the port third, which still looks like an entire Battlecruiser if you look at it from the left. But turn it around and you're looking at a cutaway view of the interior, like those diagrams of the lower decks of sailing ships.
However, a third of a Terran Battlecruiser only has 166 hit points and it only does eight points of damage. On the upside, it only costs 133 Crystal and 100 Vespene Gas, so it's got that going for it.
In future columns, I'll award the rest of the Terran Battlecruiser its Unit of the Week Award, which I've decided to expand to epic proportions that are too big for a single column.