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Games for Lunch: SimCity Creator

In a nutshell: A pocket metropolis
10/17/2008 5:03 PM | 0 Comments | Page 3 of 3

Kyle Orland
Kyle Orland
Status:
1:02 I reach my goal of 5,000 Sims. Fireworks explode over the completed symbol of the age: The Tower of Babel. Wait, they finished it? Shouldn't that offend God? And aren't I God in this game? I think I'm offended.

Would I play this game for more than an hour? Yes.

Why? It's been an extremely slow start, but the game is getting gradually more complex. I have faith that the game will eventually mimic my beloved SimCity 2000, only now it's portable with a cool touch-screen interface!

This review based on a retail copy provided by the publisher.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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