From the Pulpit: Are Embargoes Really Necessary?

Do embargoes protect the press or make for lazy journalism?
9/19/2008 6:41 PM | 9 Comments | Page 3 of 4

John Keefer
John Keefer
Status: Reading da Crispy content and playin' games.
And in turn, it has become easy for journalists to sit back and wait for that information. If they don't want to wait, they jump through marketing hoops and make promises to the publisher in order to get it.

For games journalism to gain more credibility, journalists need to play by their own rules. Do more informative pieces, do humorous pieces or biting satire, do more critical pieces, seriously explore avenues other than PR representatives for information. Journalism isn't about always making nice with everyone. Journalism is about providing accurate information to the reader even when it isn't readily available, unless there is an overriding public concern. In many cases, infringements on the free exchange of information about games between journalists and our readers are not backed by any legitimate overriding concern.

Granted, not all publishers impose limitations. Many understand that the journalist has a job to do and that, in the end, what is written is just an opinion, and as long as that opinion is based on facts and not erroneous information, the writer and publication are free of scrutiny. However, there needs to be a divergence from the cozy two-step that some marketing departments do insist on dancing with the press by threatening to pull ads or blacklist a writer or publication if a story paints an unfavorable picture. If any "journalists" willingly do dance to that tune, they need to look in the mirror and examine who they are really working for and why.

The sad part of this whole equation is that the existing system, coupled with many gamers' insatiable desire to read whatever information is first available on their favorite big games, leaves those trying to establish some type of journalistic credibility in the dust. As I said before, the first review, the first preview and the first details on any big game (or scandal, for that matter) will generate the most amount of traffic or subscriptions. Traffic leads to profitability and more clout in the industry. But the first review of an unfinished product, a rushed story, or hastily compiled feature, is hardly ever the best. This catch-22 leaves writers and editors with the dilemma: Is it better to be accurate or first? The correct answer for any true journalist has to be that a story must be accurate. Quality must be the deciding factor.

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Comments

  • Jonty
    Jonty

    9/25/2008 7:05:54 PM

    "Yes, first on the scene will get the initial hits, but in the end, no matter when info is released, intelligent readers will gravitate to the best-written, the most evocative and the most accurate information available."

    You seen IGN's traffic figures lately?

    Reply »
  • CG-Prophet

    9/23/2008 1:07:29 AM

    @TroyGoodfellow

    This is exactly what I was pointing out. Embargoes seem to be fast and loose for those willing to play ball and fire off a positive review with a score that fits in nicely with whatever Metacritic score they all need to hit.

    What's even more disturbing is how companies are so enamored with numbers from Metacritic and Gamerankings - these sites decide who gets bonuses and who get punished.

    Reply »
  • nickhg
    nickhg

    9/22/2008 5:22:40 PM

    dont look at me im a noob

    Reply »
  • Alcibiades
    Alcibiades

    9/22/2008 12:01:25 PM

    So, do the video game publishers send out copies to their 'friends' with the implicit threat that if the review is brutal, the next advanced copy may be a little slow getting to the writer's doorstep. Does this lead to the question whether or not to trust the first reviews anyway? And we wonder why a 7.5 out of 10 is really more of a 'this game sucks but we can't write that' situation. If I have to spend $50 on a game, I don't want some hastily published review with a thumbs up.

    Reply »
  • TroyGoodfellow
    TroyGoodfellow

    9/22/2008 11:53:33 AM

    For me, the big problem with embargoes is that they aren't really embargoes much of the time. When positive reviews are given a waiver, publishers are trading in the perceived value of traffic numbers, giving sites an incentive to be a little bit nicer.

    Of course, that's a marketer's job - make things better for your company. I can't blame them for playing on these sorts of impulses. But if one site breaks an embargo, I don't see the embargo as being in place anymore.

    Reply »
  • JasonMcMaster

    9/22/2008 9:36:00 AM

    Exclusive reviews are silly.

    Reply »
  • CG-Prophet

    9/21/2008 10:20:16 AM

    One of the problems is that some (not all) companies use embargos as a weapon. If you write a positive review you can break the embargo but if you write a bad review (like early Alone in the Dark reviews) then they use the embargo like a hammer..

    Reply »
  • unangbangkay
    unangbangkay

    9/20/2008 11:09:56 PM

    Great piece. The practice of having exclusive reviews at all is a terrible one, and in my mind few things damage the credibility of a game site more. Reviewers are constantly accused of being biased or bad writers simply because gamers disagree with them, but kowtowing to that benefits no one.

    Reply »
  • RealUnimportant
    RealUnimportant

    9/20/2008 4:38:54 AM

    You've anserwed your own question in the first paragraph:
    "Embargoes in the real world have a definite place: {snip} ... financial information that could affect stock prices."

    If you go around telling everyone the game's crap weeks before it's due for release, then no-one's going to buy it, which'll make the studios tank. Think about it, it's the same for movies; nothing gets out without their say-so except in rare cases, which they usually scream and bitch about anyway.

    Reply »

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