Games for Lunch: King of Clubs
In a nutshell: Mini-golf, maxi-annoyance.
8/27/2008 8:41 PM | 0 Comments | Page 3 of 3
0:45 So on this next hole, it's pretty obvious I'm supposed to use this rapid pusher thing to push the ball down the ramp to the left. Only problem is, every time I get the ball in the notch, it gets pushed out of bounds! Frustrating! I still beat par, with help of mucho mulligans.
0:49 I'm digging this latest hole, an inventive and easy-on-the-eyes set of raised ice craters. The ball rolls and bounces realistically up the sides of the ice walls. Still takes me a lot of mulligans to get it just right, but my score is good once I do.
0:53 I'm determined to get a hole-in-one on this latest hole, a straight shot with a few periodic rising stone blockers, so I use my mulligans like candy. The ball just keeps sliding right over the hole! I eventually run out of mulligans, but I bull-headedly keep trying for the straight shot, anyway, even though I could go around. Several more out-of-bounds dips in the lava and I end up with the course-max of 15! Gah! Still, the game tells me: "Well done, you beat your personal best!" HA!
0:55 My ball is rolling along just fine on a tricky, narrow course, then it lands on a speed plate that sends it FLYING into the lava. Sigh. Meanwhile, the money I collect is called "DOSH!" this time. Does anyone actually call money dosh?
0:58 I try and get too fancy on "Ice Age Rage," by hopping over the water instead of using the bridges. I end up in the drink again and again. Oh, well.
Would I play this game for more than an hour? No.
Why? The course design is almost too clever for its own good, and the bare bones, super-cheesy presentation is more annoying than endearing. Not awful, but utterly mediocre.
This review is based on a retail copy of the game provided by the publisher.
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