Games for Lunch: Spore Creature Creator

In a nutshell: And God said "It is good."

by Kyle Orland, 8/6/2008 6:29 PM

(Page 2 of 3)

0:23 On to paint mode, where I can replace the generic blue body with all manner of color combinations. My first choice of paint job slowly propagates itself over the body, starting in a deep orange, than adding yellow stripes and spot accents. The end result looks pretty "realistic," if such a word can be used for an inhuman beast I just created out of thin air.

0:24 The "paint like" buttons let me mimic the coloring of other creatures. After all, why be original when you can copy someone else?

0:28 After playing around in the paint menu a bit, I settle on a green base with yellow stripes. He looks like a Sprite ad, now that I think about it.

0:29 Time for a test drive of my beast. The pedestal and forest melt away and my guy is left standing in a circle. He yawns a bit as he waits for my input. I can click on the ground to make him walk around on his flippery back legs. A bunch of buttons on the bottom make him spin, roar, etc. I'm a big fan of his punch, which includes a step forward and the two forward-right limbs swinging powerfully together. Hoo yeah!

0:31 There are six separate dances pre-programmed in here. SIX! My fave is the hippity-hop, which involves a lot of booty shaking. Where's the Spore rhythm game, I wonder?

0:33 I've apparently made a fighter -- actions like "punch" and "flex" look totally natural, while things like the "cutie" wave look ridiculous.

0:34 Or maybe he's a gentle giant: The "laugh" and "happy" animations are incredibly cute.

0:35 My wife wanders in from the other room to see what I'm up to. "You should make something furry and cuddly," she suggests.

0:38 I show off my creation for Michelle. She's especially fond of the "happy" and "scared" poses, cooing in appreciation. "He's a cutie." You know, he really is.

0:40 I play around with the picture- and video-capturing capabilities. The YouTube video takes a while to upload, but it's worth it. Check out my main man's hippity-hop dance.

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Filed Under: Will Wright, The Sims, PC, Mac, simulation, life sim, creature creator, Spore, evolution, god game
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