Games for Lunch: PixelJunk Eden

In a nutshell: A garden party.

by Kyle Orland, 8/5/2008 7:00 PM

(Page 3 of 3)

0:49 It takes me a looong time to collect the pollen I need to grow a plant off this floating rock. Without the silk, it's a very slow process.

0:51 So I've activated a nearby seed, but I miss the jump to it FOUR TIMES, climbing back from ground zero each time. Who thought making the jump controls so unforgiving would be fun?

0:55 The jump button is the same as the "spin through the plant platform you're trying to land on" button, so when I try to jump immediately after landing, I instead spin through and fall down to the ground yet again. AIEEEEE!

0:56 It seems I've forgotten where the first Spectra is, but I'm having a decent time just exploring looking for it. Too bad about that time limit...

0:58 Finally found it, right where I left it, among a rocky outcropping I had explored the other side of. I'm left wanting more...

Would I play this game for more than an hour? Yes.

Why? Despite some major control issues, it's a simple, beautiful, incredibly unique and relaxing platformer. Sign me up!

This column was based on a preview download of the game provided by the publisher.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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Filed Under: Games for Lunch, PixelJunk, Eden, puzzle, platformer, PSN, PlayStation Network, PlayStation 3
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