Games for Lunch: Enemy Territory: Quake Wars

In a nutshell: Putting the FPS in RTS.

by Kyle Orland, 7/30/2008 7:13 PM

(Page 3 of 3)

0:58 Only two minutes left. I've now made it to the contaminator itself a few times, but I can't figure out how to destroy it. Grenades do nothing, and the field ops specialist is useless.

0:59 Time runs out. "So maybe you like the contamination? Is that what you're trying to tell me?" There's no need to be mean about it. *sniff*

Would I play this game for more than an hour? Yes.

Why? Despite some annoyances, I find myself enjoying the general concept, and I feel like I'm picking it up at a rapid clip. I think this could a lot of fun with some real people.

This column is based on a retail copy of the game rented from GameFly.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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Filed Under: Quake Wars, Quake, rts, Enemy Territory, real-time strategy
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