Games for Lunch: LEGO Indiana Jones: The Original Adventures


7/23/2008 10:39 PM | 0 Comments | Page 1 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
LEGO Indy
Developer: Traveller's Tales
Publisher: LucasArts
Release Date: June 3, 2008 Systems: Nintendo DS (reviewed), every other system ever made.
ESRB Rating: E10+
Official Web site

0:00 I played the Wii version for a few hours at an absolutely wild July 4th party, so I think I know what to expect from this DS version.

0:01 "Indiana, f***ing Jones... Indianaaaaaa, mother-f***ing Jones!" Come on everyone, sing along with the title screen.

0:02 So I'm in control of Lego Indy in a three-piece suit, running around what looks like a university and being trailed by another suited guy with an umbrella. The only open door is "Raiders of the Lost Ark." At my college, the rooms had names like "101."

0:04 Seems I can also wander outside, whipping benches and such for little bits of LEGO gold and silver. Even the LEGO shrubs shatter to reveal coinage. One annoyance already: I can't seem to whip in midair.

0:05 With a tap and hold of the A button, the rubble from some destroyed lion statues can be rebuilt into... another statue! I get money for both the destruction and the rebuilding. What a racket!

0:06 "The Lost Temple" is the first level. A cut scene shows some grainy LEGO jungle natives shooting some grainy poison darts at a grainy LEGO Indy. A grainy sidekick falls off a grainy cliff. Did I mention the video is kind of grainy?

0:09 There's a nice line of LEGO coins showing the way down the jungle path. Plenty of shrubs and such to destroy for coins along the way, though it still seems a bit empty.

0:11 So I have to switch to controlling my sidekick character to dig up some treasure. The switching is easy enough, but shoveling means using my thumb to slide a shovel up from the touch-screen up to the top screen. I can't seem to do it without busting out the stylus. Unnecessary use of the touch-screen is the first cardinal sin of DS game design.

0:13 I can't seem to hurt my teammate directly, but I can push him over the edge of a cliff. He screams as he falls. Heh.

0:14 I need to use more unnecessary touch-screen controls to rotate a switch to raise a bridge. Grrr.

0:17 After solving a bunch of generic puzzles, it's the first enemy... a red LEGO jungle-dweller. My whip can disarm him, but not hurt him. I guess they don't want kids whipping each other in imitation? But punching is A-OK? OK, my theory needs work.

0:21 Barely one-third of an hour in and the gameplay is already getting extremely repetitive. The process tends to go something like this: Indy uses his whip to get somewhere; Indy builds something for his cohort to get the same somewhere. Repeat. The low-res graphics and relatively empty environs (especially compared to the console versions) aren't helping things. Luckily, destroying stuff for coins is as fun as ever.

0:23 Native fight update: Two at once! My cohort seems reluctant to help this time. Stupid AI.

0:24 "Blow out small torches by standing next to them and blowing into the microphone." ARGH! This is cardinal sin No. 2 for DS game design. I'll let it slide, though, because I just found a trophy. I like games that give me trophies...

« Prev  1  2  3  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

Wow, people win every day in the Chicken Out contest! Sign up and win.

Xbox 360 | PS3 | Wii | PSP | DS | PC
The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time