(Page 3 of 3)
0:53 Shades of
Donkey Kong as some henchmen throw barrels down the stairs at us.
0:54 A guy in a black hat is shooting at us from some platforms across the room. Luckily, my bottle-throwing sweetheart can cause explosions under his feet by throwing bottles at him. Incredibly easy, especially for a boss fight. Yet another cut scene.
0:55 I love the pew-pew sound effects caused by my new gun. Oh, and the ability to hit enemies from across the screen is nice, too.
0:56 Building three snowmen makes an artifact appear on top of a roof. Who knew archeology was so simple?
0:59 I can't seem to reach the roof to get my artifact. What I wouldn't give for a pet monkey right now...
Would I play this game for more than an hour? Probably not.
Why? It seems much too empty and lifeless compared to its console counterparts. If I was stuck on a plane, I might tinker with it a bit...
This review is based on a retail copy of the game rented from GameFly.
Want to know more about Games for Lunch? Check out the FAQ
here.
For more Games for Lunch, visit the
official GfL blog.