Games for Lunch: Boom Blox

In a nutshell: The best game ever made about booming Blox.
7/22/2008 8:43 PM | 0 Comments | Page 3 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
0:48 This third set of levels has monkeys atop the tower, throwing explosive poo at the sheep trying to steal back the gems. I have to help them by throwing bombs to stop the monkeys AND free the gems. Feels a lot like the first set of levels, only with a bunch of livestock roaming around for no apparent reason. Annoyance: I can't seem to change the camera angle in this level.

0:51 Apparently, if I'm too slow, the sheep are destroyed by the monkeys and I lose. This seems to be the entire point of the sheep... they do nothing to actually help me. Sigh. If the developers wanted a time limit, they could have imposed one without all this ridiculousness, right?

0:53 Not being able to move the camera means I can't find the one errant gem that's preventing me from completing Level 4. Grrr!

0:56 There's nothing more frustrating than a massive tower that teeters and shifts but just refuses to fall down. Oh, there is one thing. NOT BEING ABLE TO CHANGE THE CAMERA ANGLE!

0:59 These chemical blox seem to have some sort of aversion to touching each other. They always get micrometers away from each other, than just come to rest without exploding. Grah!

1:01 At some point, I got the ability to control the camera again, which makes it a lot easier to find the angles that will knock the chemical blocks together. "The bahhs were brave they did not fail, and so ends our little sheeps' tale."

Would I play this game for more than an hour? Yes.

Why? Mainly for the time-independent puzzle modes, not for the bear- and monkey-destroying first-person-shooter-lite modes.

This column is based on a retail copy of the game rented from GameFly.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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