Games for Lunch: Boom Blox

In a nutshell: The best game ever made about booming Blox.

by Kyle Orland, 7/22/2008 8:43 PM

(Page 3 of 3)

0:48 This third set of levels has monkeys atop the tower, throwing explosive poo at the sheep trying to steal back the gems. I have to help them by throwing bombs to stop the monkeys AND free the gems. Feels a lot like the first set of levels, only with a bunch of livestock roaming around for no apparent reason. Annoyance: I can't seem to change the camera angle in this level.

0:51 Apparently, if I'm too slow, the sheep are destroyed by the monkeys and I lose. This seems to be the entire point of the sheep... they do nothing to actually help me. Sigh. If the developers wanted a time limit, they could have imposed one without all this ridiculousness, right?

0:53 Not being able to move the camera means I can't find the one errant gem that's preventing me from completing Level 4. Grrr!

0:56 There's nothing more frustrating than a massive tower that teeters and shifts but just refuses to fall down. Oh, there is one thing. NOT BEING ABLE TO CHANGE THE CAMERA ANGLE!

0:59 These chemical blox seem to have some sort of aversion to touching each other. They always get micrometers away from each other, than just come to rest without exploding. Grah!

1:01 At some point, I got the ability to control the camera again, which makes it a lot easier to find the angles that will knock the chemical blocks together. "The bahhs were brave they did not fail, and so ends our little sheeps' tale."

Would I play this game for more than an hour? Yes.

Why? Mainly for the time-independent puzzle modes, not for the bear- and monkey-destroying first-person-shooter-lite modes.

This column is based on a retail copy of the game rented from GameFly.

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Filed Under: Games for Lunch, Boom Blox, Steven Spielberg, action, puzzle, action-puzzler, blocks
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