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0:59 Boss No. 5 has a gun that shoots in an undulating wave pattern that incredibly hard to avoid. I use up two more continues and am on my very last life before I finally manage to ping it to death. I'd hate to see the "Ace" difficulty.
1:00 As my hour ends, I realize that I never got to the "build" or "share" parts of the title. That's OK --"destroying" is plenty of fun on its own.
Would I play this game for more than an hour? Yes.
Why? It's easy to learn, hard to get good at and brutally tough, like the best games of yesteryear. Plus it's a pretty unique concept that can't be served just as well by any other game.
This column was based on a retail copy of the game rented through GameFly.
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