Games for Lunch: Blast Works

In a nutshell: KatamaR-Type? Gradius Damacy?

by Kyle Orland, 7/2/2008 6:20 PM

(Page 3 of 3)

0:59 Boss No. 5 has a gun that shoots in an undulating wave pattern that incredibly hard to avoid. I use up two more continues and am on my very last life before I finally manage to ping it to death. I'd hate to see the "Ace" difficulty.

1:00 As my hour ends, I realize that I never got to the "build" or "share" parts of the title. That's OK --"destroying" is plenty of fun on its own.

Would I play this game for more than an hour? Yes.

Why? It's easy to learn, hard to get good at and brutally tough, like the best games of yesteryear. Plus it's a pretty unique concept that can't be served just as well by any other game.

This column was based on a retail copy of the game rented through GameFly.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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