Games for Lunch: Honda Superbike World Championship

In a nutshell: A game for superbike superfans only.
6/26/2008 6:18 PM | 0 Comments | Page 3 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
0:47 This minute spent on yet another between-races load-save-load cycle. SO ANNOYING!

0:50 A couple of wipeouts leave me in 11th place on the first lap.

0:52 Still in 11th after Lap 2. I just can't seem to get the hang of the hard braking and turning needed for this narrower course.

0:54 With some extreme focus and concentration, I work my way up to eighth place by the end of the race. Bleh.

0:57 Despite my awful Aussie results, I've only fallen to fourth in the standings. Wow --everyone else sucks even more than me! There's not really enough time to go through all the loading and rigamarole for a new race, so I'll stop right here.

Would I play this game for more than an hour? No.

Why? While it's technically sound enough, I can't help but feel it's too realistic for its own good. The whole thing feels sterile and just doesn't capture the excitement of other racing games. Good for bike gearheads only.

This column was based on a retail copy of the game rented from GameFly.

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For more Games for Lunch, visit the official GfL blog.
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