Games for Lunch: Battlefield: Bad Company
In a nutshell: An FPS that's in Good Company. Get it? No? Aww, forget it.
by Kyle Orland, 6/20/2008 6:43 PM
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0:17 I'm liking the explosion effects a lot. From the way the trees get knocked over to the sound effects to the way the controller rumbles, they're very effective at creating a war-zone feeling.
0:18 We have to continue to defend the area against enemy reinforcements. I take out a gunner on an incoming jeep, but my puny gun won't work on the tank that just rolled in!
0:21 I finally stumble upon the rocket launcher that the game tells me is required to take out the tank, but I died before I could get the shot off. Now I can't find it again. Keeee-rap.
0:22 Silly me -- I had the rocket launcher the whole time. I just had to cycle through my inventory. One shot and boom goes the dynamite.
0:23 The cavalry comes in to help us out. "What took you so long, you got held up in traffic?" On the convoy now, Redford is shooting the breeze: "Whod'ya reckon would win in a fight? One of those Russian tanks or the Truckasaurus Rex"?" Truly a question for our times.
0:25 Our convoy gets hit my some artillery. I jump out of the driver's seat and immediately get killed. Instead of respawning nearby, I get thrown ALL the way back to the original defense point. Grumble.
0:26 Radio says we've got to destroy some radar jammers so the deus ex machina Air Force can come in and save our sorry butts.
0:29 We finally trudge within sight of the jamming trailers (after a loooong walk) but get mowed down by some sniper towers.
0:31 I'm officially out of ammo, and I'm forced to knife a guy to steal some more. The frequency with which I'm dying is truly frightening. It's hard to feel tense about these explosions when I know there's functionally no penalty for death.
0:33 I've taken out most of the enemies and made it to the radar jammers, but can't seem to figure out how to destroy them. Hmmm.
0:35 I stumble upon the explosive charges I needed and blow up the jammers. We're still taking some light fire, but it's easy to ignore.
0:37 The jammers are exploded. "Oh, man, I should have joined the Air Force," says Sarge as the valley in front of us lights up. "That's what I call an explosion!" Now we have to take out the stragglers.
0:39 Doubling around the back of the enemy lines works like a dream. My teammates draw their attention while I sneak right up on 'em. At least they're good for something.
0:40 Cut scene time. We lost Sweetwater, but he's not dead, just lost. He calls us over to see something. One of the dead enemies is an elite "legionnaire's" mercenary, and not a Russian as we had thought. Sweetwater mentions they're supposedly paid in gold bars and Redford leaps at the chance to search the body. Heh.
0:41 Whaddya know -- there is a gold bar! "So that's how it started. We found this little piece of gold." There's a bit of squabbling, but Sarge says the gold belongs to the army, so we "all agreed and got back to work."
0:42 The demo ends with a trailer: "You know what they say about that pot of gold at the end of the rainbow? It's there. I've seen it. It's just really, really hard to get to"." Lots of purty explosions go here.
Filed Under: EA, Bad Company, Battlefield, Army, Xbox 360, PlayStation 3, demo