Games for Lunch: NiGHTS: Journey of Dreams

In a nutshell: The world's foremost flying-dream-jester simulation
3/18/2008 12:00 AM | 0 Comments | Page 3 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
0:52 Will and NiGHTS talk father issues again. ARGH -- UNSKIPPABLE CUT SCENE I'VE SEEN ALREADY -- MAKE IT STOP -- GRAAAAAH!

0:56 Much better this time around as I learn to look ahead of my position and dash to where the guys are. I get a B for my trouble.

0:58 "It's just, the river made me think of my dad. He always used to take me there when I was little." More daddy issues... ugh. Meanwhile, the Nightopians get swept away by the river. I have to help them. NiGHTS turns into BOAT NiGHTS!

1:01 The boat is very slow to handle... it goes left to right much slower than forward. I know that's the point of the fast river, but it's annoying. It all feels like it came from a different, worse game, and the random perspective changes still make it hard to line up with what's coming. Grumble.

Would I play this game for more than an hour: Yes.

Why? Despite some flaws and uneven game types, there's fun to be found when you get into the swing of things. I don't know how long it will last, though.

This column is based on a retail copy of the game rented from GameFly.

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