Games for Lunch: Call of Duty 4: Modern Warfare

In a nutshell: Halo: Reality Edition

by Kyle Orland, 3/14/2008 12:00 AM

(Page 3 of 3)

0:50 Sniping is done, now we're fighting on a hillside. I can barely see where the enemies are in the thick cover. Luckily, with the grenade launcher, it doesn't matter too much -- just aim near them and BOOM! Satisfying!

0:52 More sniping now. I preferred the grenade launcher, personally.

0:54 I snipe a guy in the leg, then hit him again in the back of the head as he crawls for cover. I disgust myself.

0:56 Outside, I find it nearly impossible to see where I'm supposed to be firing. Inside, it's a little bit easier, as enemies pop in from doorways like sitting ducks.

0:58 Night vision goggle time. The laser sights look really cool in the green tint.

0:59 Now I'm shooting guys that are cowering defenselessly in the dark. Man, I'm a horrible person.

1:00 We found our informant; now we just have to bust out. Too bad for you, the hour is up. I'm just gonna continue enjoying the game on my own, thanks very much.

Would I play this game for more than an hour? Yes.

Why? It's a refreshingly realistic take on war that doesn't get bogged down in minutiae or endless firefights.

This column is based on a retail copy of the Xbox 360 game borrowed from my friend Mike.

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