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E3: Ubisoft Conference

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<p> Ubisoft has always been associated in my mind with halfway decent, if not great, undeniably unique and quirky games. The presentation that they&#39;ve shown us this year at E3 expresses these characteristics very well and give us a lot to hope for and a bit more to dread.</p>

 

Ubisoft has always been associated in my mind with halfway decent, if not great, undeniably unique and quirky games. The presentation that they’ve shown us this year at E3 expresses these characteristics very well and give us a lot to hope for and a bit more to dread. 

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E3: Hands on with Kinect

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Maybe "hands off" would be more accurate.
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<p> Remember those alternative arcade games you used to play as a kid, the ones controlled by some &quot;state-of-the-art&quot; device that was typically unwieldy, unresponsive, and yet kept us coming back because of all the flashing colors and loud noises? Car games controlled by a jerky plastic wheel, or skiing games controlled with our feet come to mind. Or when the Wii came out, and we put that strange little controller in our hands for the first time, and we all marveled at how so much technology could do so little for the fun centers in our brain? Well, as I&#39;m sure you&#39;ve gathered by now, Nata- I mean, &quot;Kinect&quot; is kind of like that.</p>

 

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E3: Microsoft Kinect

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<p> A look a Microsoft Kinect, featured at the Microsoft 2010 E3 press conference.</p>

 

Heading into E3, Microsoft’s Project Natal was a mysterious device.  We knew it uses a camera to track motion and apply it to in game characters, and we knew that the camera could also capture images and create objects in 3D space (such as handing an in game character a picture).  Outside of that, little was know about the device and the games that would make use of it. 

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Un-Adapted: Finding Our Way Back to the Native Language of Games

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<p> With the release of the film adaptation of Prince of Persia just two weeks past, and with its dismal box office figures still in the headlines, the connection between games and cinema seems to be garnering more and more interest. Granted, Prince of Persia&#39;s box office reception is not terribly surprising considering the reputation of it&#39;s forbearers; the list of video game to movie adaptations to date could also easily be titled &quot;semi-notable b-grade sci-fi and animated films from the early aughts&quot;.</p>

 

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Review: The Sims 3: Ambitions- Not Ambitious Enough

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<p> When The Sims 3 launched and I loaded it up for the first time, I experienced a rather unpleasant revelation. I played around with The Sims 3 for a little while, and while I liked what I saw, it also seemed like the game contained fewer items than its predecessor. At the simplest and most obvious level, The Sims 2 had 3 towns while The Sims 3 had just one. Then I saved my game and checked out this &quot;Store&quot; thing they were advertising on the game launcher. What did I happen to see there? Enough extra items, hair styles, and bits of clothing to nearly double the number available in the game and you could buy all of them for roughly the same cost of the god damned game! This was when I had that revelation I was talking about. The Sims 3 isn&#39;t really a game, it&#39;s a tool used by EA to milk fans for as much as they can get.</p>

 

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Review: Backbreaker

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Sloppy play keeps this gridiron sim sidelined.
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<p> In a gaming landscape completely dominated by Madden, any other football game must be absolutely flawless to gain a foothold on the market. Backbreaker, developed by Natural Motion Games, is the newest challenger to the throne. Despite fighting an uphill battle, Backbreaker managed to capture attention by introducing an overhauled running game and euphoria physics engine. While NMGames creation does bring something new to the table, its features don&#39;t live up to the hype, and its vast array of gameplay issues ruin Backbreaker the moment you take the field.</p>

 

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American Needle Pokes a Hole in the NFL Gaming Biz

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How Madden games may change from a Supreme Court case.
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<p> In 2005, Electronic Arts secured one of the most lucrative exclusive deals in the history of gaming: the right to become the only company to use NFL licensing. The move seemed to have paid off, as in 2005, Madden sales jumped to record highs. (While sales have slowed down since that time, that is usually indicative of customers not purchasing more than one madden game per console or every two years). The deal to maintain the NFL rights was originally slated to last until 2009, but the success of the deal convinced both parties to extend to 2012, giving Madden the ability to continue to dominate the football gaming market.</p>

 

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Review: Blur

Subtitle: 
Can a Good Online Mode Make a Game?
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Here's your one sentence review of Blur from Bizarre Creations: it's Mario Kart, grown up. There's more to it than that, but really, it feels like it took everything from the famous kart racer and added depth, polish and features that older audiences can appreciate and even get addicted to. I guess that's what they were trying to get at in their silly ad campaign.

Here's your one sentence review of Blur from Bizarre Creations: it's Mario Kart, grown up. There's more to it than that, but really, it feels like it took everything from the famous kart racer and added depth, polish and features that older audiences can appreciate and even get addicted to. I guess that's what they were trying to get at in their silly ad campaign.

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Review: Red Dead Redemption- Redemption and Freedom Don't Mix

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Be Clint Eastwood Without the Old!
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At the core of Red Dead Redemption are three basic components: game play, freedom, and story. They're the three tent-poles that hold up the burlap of entertainment. One of the three is very strong, and one of them is unnecessary.

 

At the core of Red Dead Redemption are three basic components: game play, freedom, and story. They're the three tent-poles that hold up the burlap of entertainment. One of the three is very strong, and one of them is unnecessary.

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The Scent, the Smell of Gaming

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The Odor of Our Virtual Lives
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Smell is said to be one of our most emotionally powerful senses, with even just a light waft of scent capable of instantaneously transporting us back through time and space to the important people, places, and times in our lives.

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