Crispy Gamer

First Shot: Kane & Lynch 2: Dog Days

The Kane & Lynch series always seemed to fascinate me. It seemed to be a game prime for success, with a gritty cinematic presentation and a dual comic book and movie series in development. Released back in 2007, Kane & Lynch: Dead Men was a big name title for Eidos Interactive that met with, well, what one could call “bad press” after the firing of a Gamespot editor for writing a negative review. Despite the potential for franchising the Kane & Lynch series, I never actually knew anybody who loved the game. I remember seeing consistent price drops for Dead Men whenever I’d be at a Gamestop and wondering how a game with such a perversely violent aesthetic could do so poorly. After popping in the disc for Dog Days, I asked myself whether developer iO Interactive spent the time righting the wrongs of the series before.

You start the game as Lynch, the schizophrenic murderer now heavily medicated and living a stable life with a girlfriend in Shanghai, as he meets with his former partner Kane for a heist told to him by a crime boss he works for. Soon enough, you find yourself in deep shit as the heist goes wrong and you’re pinned down on all corners from mobsters, police, and the like. Players must now rely on the work with their partner in order to power through the horde (and holy hell, is it quite a horde) of gun-toting baddies that go after our titular duo. I decided to play the first few missions through co-op expecting the experience to be more reliable than an untrustworthy co-op A.I., but amazingly my partner and I had a difficult time doing simple tasks. Taking cover was a consistent problem as our enemies would furiously barrage us with bullets destroying whatever object we were hiding behind and aiming proved to be nearly non-existent; no matter what gun we used, the aiming reticule would barely manage to stay on target. The first mission took us about an hour to complete, and after deaths and flung controllers, I’m pretty sure we’re in for a bumpy ride.

Be sure to check back in to Crispy Gamer soon when we have a full review of Kane & Lynch 2: Dog Days.


I think what ruined Kane & Lynch was that the main characters were in no way whatsoever likable in any way shape or form. Most games that put players in the role of some sort of anti-hero or villian, design the main characters to be likable in some way.

What Kane & Lynch gave us was a mediocre FPS with no likable characters, a crappy AI, and lame controls.


Not to mention the terrible press they got when Gamespot fired Jeff Gerstmann after they gave the game a bad review on the site. The official word is that his firing was unrelated to the bad review they gave one of the company's advertisers. But if you believe that, you either have way more faith in mankind than I do, or you have no idea how mainstream gaming journalism works these days (Except for here, and I'll quit and hire the russian hackers needed to take this site down if we ever do something like that.)


So how did Kane & Lynch 2 come out? It's a Square Enix game. It was probably greenlighted before the first game hit the shelves.

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