The Russian Whisperer
Struggling to parse through all of that broken English, I immediately realized that, while the game looked fantastic and played great (unfinished as it was), their PR was just not up to the task. It was clear that they needed the help of native English speakers and someone dedicated towards community communication. Thankfully, they hired a man named Mikhail Levin (Lefty to the forum members) to oversee the community and he acted quickly to take on some much needed English-native forum moderators. I petitioned for the special task of editing and revising Mikhail's English drafts of all official press releases, because I knew that clear, native English would be a key towards Rise of Flight's success over the long-term.
Last Friday, update 1.012 of Rise of Flight went live, which finally gave the community what they have long asked for: Dogfight mode. Dogfight mode, quite simply is the ability play a multiplayer game with the ability to respawn. Sounds simple doesn't it? I used to think so too. But seeing just how hard a development team has to struggle to code a feature like that into a game that wasn't built for it, brought me a whole new perspective. I will never again be one of those whiney internet trolls, demanding endless features from developers. Even the mundane additions are far from simple.