A Look Into the Kingdoms of Camelot
KoC borrows from the core ideas that made Farmville so successful - a spaced out experience with tons of excuses to post random stuff on your wall and draw other people in - and attempted to make the actual interactions with the game more meaningful. The player is charged with raising his kingdom from a lowly town to one sprawling with people, military, and control over the (virtual) world. The experience, to me, seems very influenced by the Age of Empires series, starting right at the basic resources: both games have you build up reserves of wood, food, stone, gold and population (KoC does add a sixth resource, ore). There are designated plots of land inside and outside your kingdom to build production and resource-gathering buildings, respectively.