When I heard I was going to be reviewing Castlevania: Lords of Shadow, old memories of the castle crawling franchise came rushing back to my mind: the labyrinthine corridors, the epic tunes, Dracula… good times, those were. It is with those memories in mind that I can say the series’ latest incarnation is a Castlevania in name only.
While LoS immediately differs from the series norm by opting for a third dimension; that design choice is not the object of my scorn. As opposed to essentially every (good) Castlevania since Symphony of the Night, LoS features a streamlined game progression utilizing a level system. Start at point A, fight way to point B, and advance to next level. That tingly sense of adventure you felt when you opened your map for the first time only to see a vast, empty screen? ...









