Crispy Gamer

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  • Let’s be honest here: longtime Japanese publisher Capcom needs some new blood. These days, it seems as though Capcom is in a consistent state of re-invention, frequently dipping into their back catalogue to re-boot and re-imagine their old games, as seen recently with this month’s release of Bionic Commando: Rearmed 2 and, in a few weeks, Marvel vs. Capcom 3.

    Well, consider it time to dust another one off the shelf: Capcom producer Yoshinori Ono recently declared interest in an interview with IGN about reviving the long-dormant Onimusha series, not seen in video games since the 2006 Playstation 2 release Dawn of Dreams. Ono mentioned that, were the Onimusha series to receive a revival, the series would have to chart into all-new territories, stating ““I think it might be time to progress beyond the standard single-player adventure. There should be ways to expand upon what we've done while involving the community more. Perhaps implement some...

  • It was announced on the Bethesda blog today that Dead Money, the first DLC for Fallout: New Vegas would finally be released for PCs and PS3s on February 22nd. It was also announced that 3 more add-ons are on the way.

    “This morning we’ve announced that Dead Money, the first game add-on for Fallout: New Vegas, is coming to PlayStation 3 (via PSN) and PC (via Steam and Direct2Drive) on Tuesday, February 22nd. Additionally, we will be releasing three additional add-on packs in the coming months. These packs will launch simultaneously on Xbox 360, PlayStation 3, and PC.

    More details to come.”

    As a PC gamer, and a fan of the franchise, I can’t help feeling somewhat conflicted over this announcement. My immediate thoughts upon hearing this bit of news were “It’s about Damned Time!!” But on the other hand, I recalled that PS3 owners had to wait 9 months after Operation Anchorage was released for Fallout 3 before it finally hit their consoles on October 1st 2009. Of...

  • Only a month into the new year and 2011 already is shaping up to be a pretty exciting time for video games. With the end of the current generation of consoles still a few years away, the handheld market is quickly developing into a crowded field of challengers. 2010 saw a radically altered state to handheld gaming; the proliferation of smartphones and release of the iPad found gamers playing games on all-new consoles, while the previous handheld champion, the Nintendo DS, saw hardware and software sales decline.

    After a year in which the PSP was all but forgotten, Sony announced the release of the NGP (or PSP2, whichever), piquing our interest once again in Sony's handheld efforts. With its offering of twin sticks, frontside and backside touch control, PS3 quality games and 3G connectivity, it's clear that Sony brought its A-game with the announcement of the NGP, thereby solidifying its place as a worthy challenger in the handheld arena. Questions still remain on...

  • Crispy Gamer's Johnny Fu recently wrote a  "Top 10 Most Anticipated Games of 2011" listing some very stiff competition, but no Wii games made the cut so I thought I'd put together this top 5 list to complement it.

    5) de Blob 2 (Feb. 22)

    While de Blob 2 will appear on multiple platforms, the series got its start in 2008 on exclusively on the Wii. This time the fascist INKT Corporation rigs Prisma City's general election and drains the city of its color, leaving Blob and the Color Underground to revitalize the place.

    Sure, it sounds nearly identical to the first game, but Blob can now dash through obstacles, purchase upgrades using "inspiration points",...

  • When I first saw the PSP trailer for Flying Hamster I was enamored by its ridiculously charming chibi anime take on side-scrolling space shooters, but I instead opted for the iPhone version when it came out for the sole reason that it came with GameCenter achievements and leaderboards.

    Unfortunately, as soon as I started the first level I took an instant dislike.
    First off, the controls are a bit odd. While the menu claims you can change the control scheme, nothing I did had any effect. Consequently the flying hamster, who goes mad after his girlfriend is kidnapped, was stuck on auto-shoot, rendering me useless as a player. All I really needed to do was move the hamster around the screen with the virtual D-pad, but the movement is so loose there it makes it difficult to dodge oncoming attacks efficiently...

  • Well, color us impressed. Whether this is a bit of viral marketing or just a really delightful fan video, the team over at the recently launched website Show About Games Show created a hand-made LittleBigPlanet level utilizing nothing more than Sackboy puppets, good ol' arts and crafts and an a capella soundtrack. The creators obviously put a lot of thought and care into this video, especially with the neat little LBP touches with the hiss of the fire and the different outfits for the Sackboys.

    Be sure to watch the entire video below.

  • Despite the polarizing reception facing Square Enix with the release of Final Fantasy XIII last year, the famed publisher is returning to the well with a direct sequel, slated for release sometime during "next winter". Final Fantasy XIII-2 will be simultaneously released on both Xbox 360 and Playstation 3. Announced during Square Enix's 1st Production Department Premiere event in Tokyo yesterday, the game will release first in Japan later this year, with the American and European releases shortly after. 

    There were few other details released by Square about Final FantasY XIII-2, though with the double disappointments in 2010 with FF XIII and XIV, color us cautiously optimistic. So long as this game doesn't have any dress spheres, we'll always be excited about another Final Fantasy game.

    Check below for the released trailer.

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  • After loving last year’s canonical Kingdom Hearts prequel, Birth By Sleep, on the PSP I’d recently tried my hand at 358/2 Days on the DS. Unfortunately, I barely had the drive to push through the highly repetitive and limiting gameplay of the Roxas-centric Kingdom Hearts II side story. I didn’t finish the game because of my dislike of the gameplay (though I’m told the story’s quite good), so I was hesitant to play another side story on the DS.

    Kingdom Hearts Re:coded is a remake of a Japanese cell phone game (named “Kingdom Hearts: Coded”, no “re”), which takes the Finish moves from Birth By Sleep (which I liked) and the panel system from 358/2 Days (which I hated) and swirls the gameplay into a delightful cinnabun that more closely resembles Kingdom Hearts II with a Final Fantasy-esque stat upgrade grid. The results are quick action and easy-but-deep leveling that works well on the go.

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  • Care to indulge in the timeless pass-time of the non-digital game?  Want to make your own board game?  Want to make that game available for anyone on the world wide web to purchase for themselves?

    Look no further than The Game Crafter!

    With a simple user-friendly interface, detailed instructions, and handy templates, TGC makes it easy for you to turn your brilliant tabletop concept into a brilliant game-night reality.  Simply download your templates, upload your image files for boards and cards, and pick out or pieces, dice, and other game bits.  Once your game is all together, you can use TGC as a kind of CafePress.com for games.  Just set a price and publish your game instantly on the TGC site, making your game available for you, your friends, and the world to purchase!

    Check out The Game Crafter, and these great games!

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  • Always wanted to develop your own digital games?  Well, with just $3.99 in capital, you can!  You can buy buy Game Dev Story that is!

    Download this industry sim to your Android, iPad, iPhone, or iPod touch, and enjoy hours of fun as you live the life of a brazen startup game developer, and develop your new company from its first contract job to bringing its own console to market.

    Commission sequels, corner the market, and create your own Game Dev Story!

  • In what I can only assume is another ace judgment by the Entertainment Software Ratings Board, the ESRB’s website announced today an M rating for the upcoming Epic Games project, citing intense violence, sexual themes, and the use of alcohol as justifications for the mature rating. Hilariously, the ESRB further embellished on their rating, stating:

    "This is a first-person shooter in which players assume the role of a space pirate who must escape a planet populated by mutant cannibals. Players use futuristic machine guns, shotguns, magnum revolvers, assault rifles, and chain guns to perform over-the-top kills that dismember and decapitate foes. Injured enemies emit large sprays of blood that stain the ground and surrounding walls. Specialty kills (i.e., Skillshots) represent the most intense instances of violence: enemies can be dismembered with explosives; impaled on spikes; and drilled into walls,...

  • Well, chalk this one up to irony.

    With the worldwide release of the new 3DS looming in the early months of 2011, Nintendo released the safety guidelines for its new system and reported last week that extensive use of 3D gaming by children under the age of 6 may lead to damage to the eyes since their eyes are still developing. Nintendo further warned that 3D causes greater strain on the eyes than 2D and should take a break from gameplaying after 30 minutes for all gamers regardless of age. If a player feels ill while playing, he is further cautioned to cease playing immediately. Parents will be able to use controls within the system to lock in the 2D mode for children.

    While this story is most likely much ado about nothing, it does stand as a warning towards the next generation in gaming. With everything from movies to televisions these days awash in 3D, people are reminded to take extra precaution when watching or playing games in 3D as the 3D might impair the...

  • Bridging the gap between the original Dead Space and its coming sequel, EA has announced an iOS game to be released in January.

    The game was built to look like the console games; you'll control Isaac as he delves into the mines of Titan, fighting off necromorphs in a console-like 3D space. The game includes the bloodied violence you'd expect from the series, though it remains to be seen whether Apple will attempt to have it cleaned up a bit before release.

    The game uses a virtual d-pad, but Isaac's actions are mapped to taps on the screen. For example, tap the meter on his back to use stasis, tap an enemy to shoot him, or tap Isaac twice to make him do a 180 for a quick getaway.

    My concern is that the player's fingers will block too much of the screen on an iPhone or iPod Touch. With the iPad's screen real estate it...

  • 'Tis the season of giving! ZeptoLab and Chillingo have left a present in your virtual stocking in the form of the aptly named free release of Cut The Rope: Holiday Gift.

    Om Nom is back, redelivered to you in the winter in a holiday gift box. With 25 new levels and a total of 75 stars to collect, you are tasked with maneuvering a hard candy on a string in hopes you can land the candy in Om Nom's mouth, feeding the cute little monster for another day.

    The new Christmas-themed levels add a new element to the original mix. The first thing you'll notice is the environment: the box is painted with holiday decals and the ropes have delightful little lights strung along them. But the game-changing addition is stockings, which borrow from Mario Vs. Donkey Kong: Mini-Land Mayhem's pipe mechanic. Dropping the candy into one stocking has the candy pop out of the related stocking, sometimes identifying different paths by different colored fabric. The trick,...

  • Caffeine? Check.

    Sugar? Check.

    B vitamins? Check.

    Billing it self as "The Beverage Brand created specifically for you - the video gamer," Gamer Soda wants nothing more than to sit on your coffee table and provide you with  naturally-flavored, liquid fuel for your next gaming binge.  And what timing!  You just happen to be preparing for that binge right now, as you tear the plastic wrap off of that great new game you just unwrapped.

    Check out their four flavors, and learn where you can buy Gamer Soda on their website, gamersoda.com

  • In its first 5 days Infinity Blade for the iPhone and iPad managed to sell at least 274,000 copies, making a whopping $164 million, and as a thank you to their fans ChAir and Epic Games have released a free update with several additions as well as a promise to release game-expanding add-ons in the future also for free.

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  • This music video surfaced yesterday. It's a Final Fantasy VII-inspired rap about Aerith's plotline by an artist called Random (Mega Ran), and it's actually a great song. The video looks more like a fan tribute, but the song itself is quality, especially if you were a fan who felt connected to Aerith and Cloud's relationship. A full Final Fantasy VII rap album will be released on 1.31.11 at http://random.bandcamp.com.

    He's also done a few albums about the Mega Man series. You can listen to the tracks on the site listed above.

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  • I'm fairly sick of people criticizing the traditional A-F, "60-100" point (or 6-10 point) scale used by most video game review sites and magazines.

    The scale is adopted from the A-F grading scale in the American education system.  The idea is that if you take a test worth 100 points, and you only score 70 points, then your performance was subpar, and you get a C.  80 points, you get a B, and 90+ points, you get an A.  I keep hearing game editors and reviewers spouting about how we need to use the full spectrum of the 100 point scale.  They proclaim that a 60 or 70 should be a reasonable score, and even a "40" can mean a game is bad, but not atrocious.  Marc Doyle, Metacritic’s Games Editor, notoriously stated "I feel that ANY scale simply needs to be converted directly with its lowest possible grade equating to 0, and the highest to 100."  This would mean a “B” grade would equate to...

  • While we await David O. Russell's expansion of the Uncharted universe no one asked for, Naughty Dog recently announced a sequel to be released in 2011, tentatively titled Uncharted 3: Drake's Deceit.  The game will feature Nathan Drake and partner Sully on a hunt for a lost city, featuring locales in the Arabian Peninsula and Rub' al Khali Desert. Details on the game remain scant for now, though Naughty Dog does promise more multiplayer offerings and the ability to fight multiple enemies at once. 

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