You Can?t Say That In Videogames
One day, GDC might not have an Anti-Censorship roundtable. One day, it might not need one.
For now, game writer and anti-censorship activist Daniel Greeberg made his annual pilgrimage to the conference to talk about what’s new in the world of people that want games to sit down and shut up.
What’s the latest? It seems that while the mood is pretty good, with games having gained a lot in terms of their reputation to provide family-friendly fare, there’s still on ongoing effort to vilify “those violent games” as a particular kind of digital children we inject into our children.
Greenberg waved a pile of pending court cases in the US hinged on suppressing certain kinds of games and talked about the real possibility of German banning all violent games in the wake of their recent shooting rampage.
My take? The “games are hurting our children “argument is getting old, even for the mainstream. But the conversation about games is just getting started.
The clamor over Resident Evil5 shows that gamers and (ahem) the gaming press is more than willing to tackle content issues in gaming. If the fans and he journalist can take on the issue of racism in a popular game, hopefully the developers themselves will start to think twice about what they make.
I’m a hardcore freedom of speech guy. But the less time I have to spend defending junk that I think is offensive or just plain bad, the better. Freedom of speech protects your right to make junky, evil games. But that doesn’t mean it’s a blank check to crack out crap.
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