by Harold Goldberg | 11/10/2009 9:02:58 AM | 7 comments
Shaun White talks about his snowboarding history, broken bones and the new World Stage.
by Gus Mastrapa | 9/22/2009 10:42:30 AM | 1 comments
Brütal Legend made its way to PAX 2009. We spoke with Tim Schafer about his heavy metal dream come true.
by Gus Mastrapa | 9/21/2009 8:39:46 AM | 7 comments
BioWare's Greg Zeschuk on storytelling in Dragon Age, The Old Republic and more.
by Gus Mastrapa | 9/16/2009 2:08:44 PM | 7 comments
Will Mass Effect 2 make sense to everyone? We interview the game's lead writer.
by Scott Jones | 9/2/2009 8:39:50 AM | 2 comments
Creative Director Eric Biessman surveys the aftermath of Wolfenstein, including Crispy's own Fry.
by David Thomas | 8/25/2009 9:35:20 AM | 4 comments
A gaming soothsayer looks into the next generation of gaming.
by James Fudge | 8/18/2009 9:00:44 AM | 0 comments
We talk to Playfish's John Earner about Crazy Planets, social networks and the end of platforms.
by Scott Jones | 7/21/2009 8:37:02 AM | 1 comments
Prototype's executive producer talks open worlds, anti-heroes and New York City.
by Kyle Orland | 6/24/2009 7:38:15 AM | 0 comments
The lead designer of The Beatles: Rock Band sizes up the enormity of his task.
by Harold Goldberg | 6/18/2009 12:11:35 PM | 0 comments
Shane Kim talks about how Microsoft Game Studios went from Flight Simulator to Halo to Natal.
by Harold Goldberg | 6/17/2009 4:03:51 PM | 0 comments
Tony Hawk reflects on the past and future of his namesake series.
by Evan Narcisse | 4/21/2009 9:33:45 PM | 2 comments
BioWare's head honchos discuss how story should affect every facet of game design, why they admit to being emotionally manipulative, and where they stack up against Michelangelo.
by Scott Jones | 4/17/2009 5:16:40 PM | 10 comments
Haden Blackman talks about George Lucas, the future of The Force Unleashed and more in Part 2.
by Scott Jones | 4/16/2009 7:17:27 PM | 7 comments
Crispy dines with The Force Unleashed lead producer Haden Blackman. Go behind the scenes on the game and LucasArts in our second installment of Dining With Developers.
by Evan Narcisse | 3/23/2009 9:07:50 PM | 0 comments
In Part 2 of Evan Narcisse's interview with GDC Event Director Meggan Scavio, the two talk indie games and innovation.
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The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too. » Read On
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