This is rather interesting. NCsoft lead core programmer Adam Martin, in his
speech at ION 08, addressed the impact that Web 2.0 is making on the video game
industry.
What's interesting about this is the context, the clash of two different MMOG
development philosophies between NCSoft (publishers of ArenaNet's
Guild Wars
-- with its focus on free monthly play) and Blizzard Entertainment, makers of
the hugely successful (and subscription-based)
World of Warcraft.
"He [Martin] explained that big budget, subscription based MMOs such as
World of Warcraft are no longer viable or sustainable business models in an
era that has witnessed the rise and proliferation of user driven, low commitment
and essentially free social networking utilities such as Facebook and Myspace.
He described the Internet as not driven by commerce or an oligarchy; instead
as a reflection of ourselves, 'the web is us'.
"Martin also commented on the fact that developers will often over-polish
products before they go to market, something that can conflict with the needs
of rough and ready web users: 'Because of the web ethos, users need something
now and they expect to find it. If you're not offering it, they'll go and find
it elsewhere -- and what they find may actually be even worse than your crappy
untested feature.'"
The analogy in the second paragraph simply doesn't stand in my mind. It's mixing
apples and oranges when comparing a web environment to a video game environment.
Furthermore, the above-mentioned utilities such as
Facebook are services
first and foremost and are not solely designed around the concept of "being
fun." They provide a service. So it seems to me as though Martin's line
of thinking is a little too caught up in NCSoft's rivalry with Blizzard to make
perfect sense. At least to yours truly.
Thanks
Massively
via
Next-Gen.