The Man in the Iron Mask

The movie kicks ass, but the Iron Man game is packing a very different punch.

by Paul Semel, 5/13/2008 3:02 PM

(Page 1 of 3)

Though it clocks in at a really strong two hours, the otherwise great movie "Iron Man" does leave some fans wanting more. Luckily there's a corresponding videogame from Sega for every system under the sun to pick up the slack. Besides expanding on the story, what else is packed into the interactive version of the suit? We asked Sega's Andy Alamano, the game's associate producer, for the technical specs on the game.

Crispy Gamer: First off, is the game just called Iron Man or is it called Iron Man: The Movie or Iron Man: The Game or something similarly semicoloned?

Andy Alamano: Just good ol' Iron Man. We didn't think we needed to make it painfully obvious to people that it had something to do with the movie when they both come out the same day.

Crispy Gamer: What kind of game is Iron Man; what is the gameplay like and what is the story's plot?

Alamano: Iron Man is a very fast-paced flight shooter, but it also has a great deal of ground-based action elements. It's third-person, but it's more shooter than adventure game. The game's plot revolves around Tony Stark tracking down his stolen tech and eventually tracking his company's leak to the source.

Crispy Gamer: How does the game's story expand upon the one told in the movie?

Alamano: The beginning of the movie is the beginning of the game and the end of the movie is the end of the game, but everything that happens in between is where we got to create parts to our own story. By using material found within the comics, we were able to create our own side story that still ties in tightly with the events of the film.

Crispy Gamer: How did you decide which of the comic book bad guys you'd add to the game?

Alamano: Aside from those in the film, we were able to add such classics as Whiplash, Madame Masque, The Melter and Titanium Man. There's really so many that we simply picked ones we felt were the best fit to the story we created.

Crispy Gamer: Did you have to consult with Marvel or the people making the movie to make sure that you weren't bringing in a character they were planning to use in a later movie?

Alamano: Marvel has full visibility on all of their titles, and Iron Man is no exception. They get full approval on every step of action we take, especially on decisions revolving around the inclusion of their properties.

Crispy Gamer: How did you decide what the gameplay would be like?

Alamano: We worked to make sure that we included all the flight abilities of the armor early on in prototypes. Once we knew what the suit had to do, we were able to begin creating the massive world around it.

Crispy Gamer: Did you ever consider making it a different kind of game?

Alamano: Being tied to both a Marvel property as well as a major film, the context of what Iron Man should be was pretty set from the start.

Crispy Gamer: One aspect of the game I was glad you included is Iron Man's ability to grab missiles in mid-flight and throw them back at the missile launcher. How hard was it to get to work right and be fun?

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Filed Under: Iron Man, movie, Sega, Andy Alamano, superhero, Marvel, Jon Favreau, Tony Stark
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