Soul Food
With new characters, online play, and some very special guests, Soulcalibur IV is ready to rumble.
by Paul Semel, 5/14/2008 12:44 PM
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If there's one thing we love about the new generation of videogames it's that, while they can push things in ways we've never seen before -- be it visually, aurally or in terms of gameplay -- they've also sparked a renewed interest in old-school genres and styles. This could explain why there's as much buzz in anticipation of Soulcalibur IV as there is for such envelope-pushing games as Spore and Prototype, though it could just be because it looks like it's going to be a kick-ass fighting game. While fans of this series would probably just be happy if the developers only upgraded the graphics and nothing more, according to Namco Bandai's Katsutoshi Sasaki, the game's director, Soulcalibur IV does more than just answer all the unanswered questions from the first three games.
Crispy Gamer: What are the big new additions to the series this time around in terms of characters, story, gameplay, etc.?
Katsutoshi Sasaki: There are several new features in the series. We've expanded our character lineup to include several new faces, including Hilde, who wields a short sword and spear, Scheherazade and Angol Fear, who are two bonus characters created specifically for the game by famous manga artists and character designers, and, of course, Star Wars icons Darth Vader and Yoda. In terms of gameplay, not only are we bringing Soulcalibur to the HD era, but now players will be able to go online for the first time in the history of the series. There's also environmental and equipment destruction, and players will be able to perform Critical Finish moves.
Crispy Gamer: Let's start with the online modes. First off, what are they and how do they work?
Sasaki: We're actually really excited to bring online gameplay to the Soulcalibur franchise for the first time. The online versus battle will allow you to battle one-on-one and give you the opportunity to climb up the worldwide leaderboards against others. You can also take your customized Soulcalibur character online as well.
Crispy Gamer: How hard was it to get them to work well?
Sasaki: We are still in the process of developing the online component, so I really can't say at the moment. There are always challenges when creating a game, regardless if it has online gameplay or not, and the Soulcalibur team is always striving for perfection.
Crispy Gamer: Will there be any arenas that will either be unavailable or only available in the online matches?
Sasaki: I'm unable to comment at this time, but please stay tuned.
Crispy Gamer: IV is the first game in the series for next-gen consoles. Besides better graphics and online options, what else did all that extra power afford you?
Sasaki: I feel the gameplay and battle system will really shine. You'll get an exhilarating and tense feeling playing the different characters, especially when they perform their Critical Finish moves.
Crispy Gamer: You're also, as you mention, adding some new characters. What do they bring to the game?
Sasaki: Adding new characters, I think, will add a new level of excitement for the player as each one has their own fighting style and motives.
Crispy Gamer: The series has a tradition of bringing in guest stars from other worlds, and this time you've got Yoda and Darth Vader from Star Wars. How did that happen?
Filed Under: Soul Calibur, Namco, fighting, Soul Edge, Darth Vader, Yoda